Phrase-word describing the act of doing something that has relative significance to you and your closest companion that would seem pathetic and sad to most other people.
Sitting in the back parking-lot of a Japanese restaurant, John pours stolen vodka into a vitamin-water bottle.
Sally: We livin' the dream!
A good response to "how are you?" If you're really livin' the dream, hold your right hand up in a "rokk!" symbol (same as sign language for "I love you"). If you are hyper-livin', hold up both hands.
Can be shortened to "livin' it."
Q: Hey, Gina, how are you?
A: I'm livin' the dream.
Q: Baby Helen, what's up?
A: (both hands up in "rokk!" formation) Livin' it!
making minimal amounts of money at a job you could care less about while you get high, drink, and party with your friends all the time! in the period in between end of high school till you get a real job.
dude your such a fag ive been livin the dream for the last 4 months all i do is get drunk, baked and go to work hung as balls lifes a party man
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.