by Mad Junky September 4, 2019
Get the Mr Greedy Gaming mug.A mobile game that shoves advertisements up your face to get them money. These types of games are made by big mobile game studios that overload you with idle games and unoriginal ideas. Example: VOODOO.
Voodoo uses a simple art style. Then, they pay their artists (if they even have any) by copying those exact models in every game, to be more cheaper.
Voodoo uses a simple art style. Then, they pay their artists (if they even have any) by copying those exact models in every game, to be more cheaper.
by Redditor Normie February 18, 2021
Get the Greedy Mobile Game mug.A close cousin to mercenary games, greedy games are designed to extract maximum profit from players through any means necessary—aggressive monetization, manipulative design, addictive loops. The difference is one of tone: mercenary games are coldly calculated; greedy games are shamelessly avaricious. They'll sell you power, sell you cosmetics, sell you the ability to skip the grind they designed to be grindy. Greedy games treat players as wallets with thumbs, as ATMs that occasionally press buttons. They're the reason the games industry is worth more than movies and music combined—and the reason players are increasingly angry.
Example: "The game had a $60 price tag, $30 season pass, $20 battle pass, and microtransactions for everything from skins to experience boosts. Greedy Games had made their product a subscription masquerading as a purchase. He'd paid $110 before he even finished the tutorial. The game wasn't content; it was extraction."
by Abzugal February 21, 2026
Get the Greedy Games mug.The practice or culture of designing games with maximum profit as the sole objective, at the expense of player experience, artistic integrity, or fair play. Greedy Gaming is mercenary gaming's more honest name: it's gaming driven by greed, pure and simple. It's the reason $70 games still have microtransactions, the reason "ultimate editions" cost $100, the reason you can pay to win. Greedy Gaming has normalized extraction, made exploitation expected. Players have learned to accept that games will try to squeeze them, that "free" means "costs more," that fun is now a product to be purchased in installments.
Example: "He looked at his game library—dozens of games, hundreds of dollars, and still he felt like he owned nothing. Greedy Gaming had made every purchase a rental, every game a service. He wasn't a player; he was a subscriber. The fun was temporary; the extraction was permanent."
by Abzugal February 21, 2026
Get the Greedy Gaming mug.