Corporate clowns are colleagues which are often colleagues with an overly positive attitude. They contribute little to the direct operations of the organization and more become more undercover HR promoters. These colleagues usually as well have lesser understanding of what is going on in the practice, but often try to speak on behalf of it.
They are often 'close' to leadership, since those will grand them the opportunity to organize internal programs or internal events for people. E.g. Innovation roadshows, young leader events etc.. This sometimes mistakenly is identified by other colleagues in the organization, that this person is important, due to their direct reporting within the organization and communication they are often involved in. Leadership is aware and consider that they know they need some corporate clowns for activating other people with overly positive communication, but no actual other results are expected.
Consider that a corporate clown is not a bad thing, but you should not confuse corporate clowns for colleagues to rely on during the execution of external engagements. Otherwise this may lead to get frustration and disappointed, but this would just mean your own misjudgment, because they fulfill a different (unofficial) role. Quick way to recognize is overly positive lingo in communication.
They are often 'close' to leadership, since those will grand them the opportunity to organize internal programs or internal events for people. E.g. Innovation roadshows, young leader events etc.. This sometimes mistakenly is identified by other colleagues in the organization, that this person is important, due to their direct reporting within the organization and communication they are often involved in. Leadership is aware and consider that they know they need some corporate clowns for activating other people with overly positive communication, but no actual other results are expected.
Consider that a corporate clown is not a bad thing, but you should not confuse corporate clowns for colleagues to rely on during the execution of external engagements. Otherwise this may lead to get frustration and disappointed, but this would just mean your own misjudgment, because they fulfill a different (unofficial) role. Quick way to recognize is overly positive lingo in communication.
Just received an invite for in 4-weeks to do a 'coffee catch-up' the corporate clown, he is so unaware that this is the busiest period of the year.
Did you as well receive the mail from the corporate clown, i think he actually put all in BCC but wants to make it look like he targeted us specifically.
I just received a 'Happy Tuesday', guess from who? The corporate clown!
Did you as well receive the mail from the corporate clown, i think he actually put all in BCC but wants to make it look like he targeted us specifically.
I just received a 'Happy Tuesday', guess from who? The corporate clown!
by TheCorporateOrder February 2, 2025
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😱: A combination of branding and bland. Used to indicate corporate homogenization. Can also apply to corporate interference in the arts, as in the case of Starbucks forming a music label
by InterpersonalCommunication February 19, 2025
Get the A combination of branding and bland. Used to indicate corporate homogenization. Can also apply to corporate interference in the arts, as in the case of Starbucks forming a music label mug.When large corporations are lazy and do things half assedly or decide to drop something to do something else because 5 billion dollars is not a large enough budget to multitask. This usually inconveniences people but not really the corporation because they only lost 2.5 million dollars, and that's chump change.
Example SONY marketing the ps vita. Yes, it happened.
Example SONY marketing the ps vita. Yes, it happened.
Person 1: The PS vita is so good!
Person 2: What the fuck is that?
Person 1: A handheld that playstation released that looks great and has tons of power!
Person 2: I haven't seen any ads for it or anything, if it's so good, why does nobody know about it?
Person 1: Corporate laziness is to blame as usual.
Person 2: What the fuck is that?
Person 1: A handheld that playstation released that looks great and has tons of power!
Person 2: I haven't seen any ads for it or anything, if it's so good, why does nobody know about it?
Person 1: Corporate laziness is to blame as usual.
by Urban Dick(tionary) March 24, 2025
Get the Corporate laziness mug.A company with a locked-in group of manager(s) who are so terrible to work with that they drive all professional talent away, and new applicants drop off.
by iaminhellhelpme June 26, 2024
Get the Scarecrow Corporation mug.(of a business or group of individuals) legally recognized as an entity with the authority to act as such.
by Arminkshipper July 8, 2024
Get the Corporate mug.An activity which is funny enough that the punishment for the activity is worth the comedic value. Typically a military term.
by TheLocalBiGuy July 11, 2024
Get the Lance corporal esque activities mug.A type of video game created by a large corporation (often referred to as a AAAA game or quad 'A' game). These games are designed to appeal to the broadest possible audience, prioritizing commercial success over artistic innovation or creative risks. While they often feature high production values, cutting-edge graphics, and extensive marketing campaigns, they are frequently criticized for being bland, boring, and soulless.
Corporate games tend to follow formulaic designs, relying on "tried-and-true" mechanics and generic storylines to maximize profitability and minimize the risk of alienating any segment of their target market, which is everyone. This results in games that, despite their technical polish, lack originality, creativity, and depth. They often feature excessive microtransactions, season passes, and other monetization strategies that can detract from the overall gaming experience, these corporations may also incorporate "woke" language and themes, but they're often seen as a superficial and unsuccessful attempt at inclusivity that fails to add meaningful substance to the game.
Corporate games tend to follow formulaic designs, relying on "tried-and-true" mechanics and generic storylines to maximize profitability and minimize the risk of alienating any segment of their target market, which is everyone. This results in games that, despite their technical polish, lack originality, creativity, and depth. They often feature excessive microtransactions, season passes, and other monetization strategies that can detract from the overall gaming experience, these corporations may also incorporate "woke" language and themes, but they're often seen as a superficial and unsuccessful attempt at inclusivity that fails to add meaningful substance to the game.
I was really excited about the new sci-fi RPG, but it ended up being just another corporate game—great graphics, but it felt so generic and uninspired. It’s clear they were more focused on appealing to everyone than making something truly unique
by CurbMan July 19, 2024
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