A TCG created by Richard Garfield, but now owned by Wizards of the Coast. Although commonly associated with nerds, this game has been known to be played by anyone. The game is meant to symbolize powerful wizards doing battle by summoning monsters and the like.
Each player starts with 20 life, a hand of 7 cards, and must have a deck of at least 60 cards. A player can die by loosing all his/her life, or by being forced to draw a card when she has no cards left in her deck, or by the bullshit card Door to Nothingness. You win the game by killing off all opponents, or by cards that say you win when you meet a certain prerequisite. Many cards are banned or restricted (only one is allowed per deck), usually the older cards, or many of the cards from the mirrodin set, because of the hundreds of instant-win combos. The game is not entirely based on card supremecy; a particulaly skilled player could easily win with a premade deck.
Each player starts with 20 life, a hand of 7 cards, and must have a deck of at least 60 cards. A player can die by loosing all his/her life, or by being forced to draw a card when she has no cards left in her deck, or by the bullshit card Door to Nothingness. You win the game by killing off all opponents, or by cards that say you win when you meet a certain prerequisite. Many cards are banned or restricted (only one is allowed per deck), usually the older cards, or many of the cards from the mirrodin set, because of the hundreds of instant-win combos. The game is not entirely based on card supremecy; a particulaly skilled player could easily win with a premade deck.
I get thrown out of Friday Night Magic: The Gathering tournements because of my Mirrodin-block Krark-Clan Ironworks deck (now featuring 17 instant-win combos).
by Lhurgyof February 04, 2008
The greatest trading card game ever. It must have been doing something right if it's lasted 11 years and is still in a growth phase.
Oh, and contrary to populare belief, you don't have to spend oodles of money just to win... That's why it's a TRADING card game, and why it's especially amusing to bolt together decks like U/G Madness or KCI and wipe the floor with all those moneycard-toting individuals.
Oh, and contrary to populare belief, you don't have to spend oodles of money just to win... That's why it's a TRADING card game, and why it's especially amusing to bolt together decks like U/G Madness or KCI and wipe the floor with all those moneycard-toting individuals.
by KHD July 22, 2004
Updates: For those of you who don't know, the Throne of Eldraine set is coming out October 4th. The plane is based around Magic's twist on Arthurian & Grimm's Fairy Tales. There are new mechanics added to the game. I'll cover them below.
New Magic: the Gathering Mechanics
Mechanics
Addamant: If 3 of some kind of mana was spent on summoning this creature, (wrote spell in cards idk why) put a +1/+1 counter on it.
Adventure: Does something and is in exile until next turn for a specific amount of mana and stays in exile unless you pay the summon cost.
Food Tokens: Sack it along with spend 2 mana to gain 3 life or, if you have Tempting Witch, sack the food along with paying 3 mana to deal 3 damage to opponent. (Only works in a black, black/r or g or w or blue, b/r/g, etc, etc.)
Mechanics
Addamant: If 3 of some kind of mana was spent on summoning this creature, (wrote spell in cards idk why) put a +1/+1 counter on it.
Adventure: Does something and is in exile until next turn for a specific amount of mana and stays in exile unless you pay the summon cost.
Food Tokens: Sack it along with spend 2 mana to gain 3 life or, if you have Tempting Witch, sack the food along with paying 3 mana to deal 3 damage to opponent. (Only works in a black, black/r or g or w or blue, b/r/g, etc, etc.)
by EAsuccracc September 30, 2019
The name of the world's current most effective form of birth control. Is also effective at preventing sexually transmitted diseases.
Provides protection to players are protected in three ways:
1.) 91.2% Effective that girls will no longer associate themselves with you.
2.) 94.3% Effective that you will be to involved in the game to have time for girls.
3.) 99.99% Effective that whatever girls do associate themselves with you and play the game, you will not want to have sex with.
Provides protection to players are protected in three ways:
1.) 91.2% Effective that girls will no longer associate themselves with you.
2.) 94.3% Effective that you will be to involved in the game to have time for girls.
3.) 99.99% Effective that whatever girls do associate themselves with you and play the game, you will not want to have sex with.
Sex Ed Teacher: Alright boys, now I want you all sign and keep these Magic: The Gathering Cards in your wallet, as to be sure to prevent STDs.
by Trebor Thunder April 14, 2010
A trading card game that doubles as a girl repellant. If you are afraid of girls, buy boxes of these cards.
by TakeTheVeilCerpinTaxt August 06, 2005
by Anonymous August 02, 2003