Hoth Asteroid Field

Located in the Hoth system is a chaotic asteroid field filled with dangerous swarms of colliding rocks. Stray bodies from the field get caught in Hoth's gravity well, and enter the ice planet's atmosphere, becoming meteorites.

If the threat of being crushed by massive asteroids is not enough to deter the most foolhardy pilot, the asteroid field is also home to dangerous lifeforms. At least one unbelievably huge space slug has made a home out of one of the larger asteroids. Furthermore, the field is infested by mynocks, leathery-winged energy parasites that attach themselves to passing ships and then chew on the power cables.

The odds of successfully navigating an asteroid field are approximately 3,720 to 1. Han Solo, never being too concerned with the odds, recklessly plunged the Millennium Falcon into the field to escape Imperial pursuit after the Battle of Hoth.
by not a starwars geek December 01, 2004
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Mos Espa Grand Arena

On the outskirts of Mos Espa was an immense venue for watching the popular Boonta Eve Classic Podrace. Over one hundred thousands beings filled the Mos Espa Grand Arena to capacity during the annual event. They filed into the grandstand seats, crowded into broad viewing platforms or clustered into the upper tiers to catch a glimpse of the high-speed spectacle. For a modest fee, spectators could rent hand-held viewscreens which displayed images recorded by fast-flying Podrace holocams tracking the race. From a distance, the arena's seats looked to be a flowing tapestry of color, as race-fans from all throughout the Outer Rim Territories congregated. Alien food vendors roamed the crowds, offering exotic wares, bands both amateur and professional tootled race themes and popular melodies to cheer on their favored pilots, fans brandished flags bearing their racer's emblems.

The wealthier of Mos Espa's residents and guests could afford private viewing boxes separated from the rest of the rabble. The Toydarian junk-merchant Watto hosted viewing parties for his friends and gambling partners. The most opulent of viewing boxes was reserved for the ruling Hutts, particularly Jabba the Hutt, who hosted the Boonta Eve Classic.
by not a starwars geek December 01, 2004
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AT-TE

An intimidating armored assault vehicle, the All Terrain Tactical Enforcer (AT-TE) saw its explosive debut on the battlefields of Geonosis, at the start of the Clone Wars. Specialized Republic drop ships carried the lumbering walker craft into the thick of combat, unleashing them to crawl inexorably toward enemy fortifications.

The walker features six articulated legs for propulsion. The legs are low to the ground, which reduces the walker's top speed but does provide it with increased stability. The body of the walker consists of two armored halves connected by a flexible sleeve that increases its mobility on the field.

The front of the walker is lined with four ball-turret laser cannons, while a single heavy projectile cannon is turret-mounted on the vehicle's dorsal surface. Its rear fire arc is protected by a pair of laser cannon turrets. Though the walker's armor can easily deflect small arms fire, tanksmasher rockets can pierce an AT-TE's armor and destroy its complex propulsion mechanisms.
Related: Galactic Republic Galactic Empire Clone Troopers AT-ST
by not a starwars geek November 30, 2004
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Mara Jade Skywalker

Luke Skywalker's life has been indelibly changed by encounters with remarkable people. But if ever one person can be said to have had the greatest impact on his life, it is his beloved wife, the fiercely independent and stubbornly determined Mara Jade.

She was once known as the Emperor's Hand -- a highly skilled assassin and operative who could hear Emperor Palpatine's bidding from across the galaxy. Trained since childhood and honed into a weapon, Mara learned self-sufficiency, piloting, marksmanship and talents in the Force while serving her dark master.

One of her last missions was the assassination of Luke Skywalker. Emperor Palpatine was dismayed by the changes in Vader following the Dark Lord's lightsaber duel with his son on Bespin. Skywalker had stirred something in Vader, and the Emperor distrusted his closest agent. As a contingency, the Emperor dispatched Mara to track down and kill Skywalker.

Mara knew that Skywalker would attempt a rescue of his imprisoned friend, Han Solo. She infiltrated Jabba's palace, posing as a dancer named Arica. She failed to get close enough to Skywalker, and Jabba refused to let her attend the execution party heading out into the desert. She missed her chance.

A perfectionist, Mara could not abide failure. She wished to make it up to her dark master, but never got that chance. In mid-transit back to Coruscant, Mara felt the Emperor's death through the Force.

Her entire life of high-placed contacts, elevated status, and lifelong purpose collapsed with the defeat of the Empire at the Battle of Endor. Through the Force, Mara received fragmented images of the Emperor's final moments. Luke Skywalker was there... as was Vader... and the two murdered her mentor.

For years, she blamed Skywalker for Palpatine's death and the loss of her purpose. Mara floated along the fringe of galactic society in the years after the Battle of Endor. She eventually found herself as a pilot and operative in Talon Karrde's smuggling organization.

During the events of Grand Admiral Thrawn's campaign against the New Republic, Mara came face to face with Luke. The two had to cooperate to survive the wilderness of the planet Myrkr. They settled on an uneasy peace -- and Luke explained that it was not he who had killed Palpatine, but rather it was Vader.

Witnessing Luke Skywalker's Jedi abilities, Mara developed a begrudging respect for the war hero. Though she openly and brusquely questioned many of his philosophies, the two were often paired together during the Thrawn crisis, and their talents complemented each other perfectly time and again. Following the defeat of Thrawn, Luke gave Mara the gift of his first lightsaber, a weapon long thought lost but recovered by agents of the Empire.

Mara didn't want to be saddled with commitment to Skywalker's new Jedi order, so she refused his invitation to train. After all, she had survived all this time on her own, and had supplemented the Empire's finest training with hard-earned field experience. She had long been independent and the baby-steps of Luke's Jedi praxeum had no place for her.

Still, in her efforts to master her talents, she came across Kyle Katarn, another self-trained Jedi who had ignored Skywalker's invitation. The two trained together for a while, but the dark side crossed their paths. Realizing the dangers of the Force, Katarn admitted that the group learning experience of Skywalker's academy had its benefits, and became one of the first students. While Mara did visit the academy on occasion, she did not become a full-time student.

Mara focused on her career in the fringe, accepting increased responsibility in Talon Karrde's newly formed Smugglers Alliance. She undertook a number of information-gathering missions, pairing with Lando Calrissian on occasion. Despite the dashing gambler's best efforts, he was never able to woo Jade into anything other than a strictly business relationship.

Karrde, who was grooming Mara to be his successor, wanted her to gather an even wider variety of skills. Mara became increasingly independent in the following years, loosening her ties with the Smugglers Alliance.

During the Camaasi Document incident, Mara was investigating Chiss activities on the distant world of Nirauan. She once again teamed with Luke Skywalker as they infiltrated the mysterious outpost known as the Hand of Thrawn. Together, their skills and personalities strengthened each other perfectly; if not for their pairing, they would have perished.

It was then that they realized how perfect a match they were. Despite a decade of tension between the two, and a relationship that started with near-violent acrimony, the two had fallen in love.

Following the peace treaty that brought a formal end to the Galactic Civil War, Mara Jade and Luke Skywalker wed on Coruscant. For a galaxy undergoing seismic political change, the two represented an inspiring ideal and a powerful symbol. A former Imperial agent and the galaxy's most powerful Jedi Master had found a way beyond their past differences to find love.

The New Republic, long plagued by war and insurgents, was eager to embrace a time of peace. While Luke continued to train new initiates at the Jedi academy, Mara kept up her contacts in the fringe. She took Luke's niece, Jaina Solo, as a Jedi apprentice. This tranquility, unfortunately, was short-lived.

It began in a subtle, insidious fashion. While on a diplomatic mission to Monor II, Mara was secretly infected with a coomb spore, a deadly bio-engineered pathogen crafted by the Yuuzhan Vong. When the full invasion of Yuuzhan Vong forces began, Mara was already weakened, tapping into the power of the Force to sustain her life. Mara focused the Force within her to cleanse her body of this infection. The process was exhausting.

It was during this illness that Mara discovered she was pregnant. This galvanized her resolve to fight off the disease. She carried the child to term, and the healing glow of the Force bolstered by the love of mother, father and newborn son finally cured Mara of the Yuuzhan Vong sickness.

Despite the carnage and destruction sweeping the galaxy, there was a quiet moment affirming life and hope as Mara Jade Skywalker and Luke Skywalker welcomed their infant son Ben into the world.

This peace was short-lived as the Yuuzhan Vong attacks continued to weaken the New Republic and diminish the Jedi ranks. Mara, aboard her Jade Shadow starship, continued flying missions against the invaders while her son was safely sequestered on the Jedi safeworld code-named Eclipse.

Together with her husband, Mara voyaged to the conquered world of Coruscant, to investigate strange stirrings in the Force. The once gleaming metropolis world was overgrown with Yuuzhan Vong organic technology, transformed from a modern city to a fetid jungle. In the planet's depths, Mara used her still-functioning access codes to reveal the source of the Force-disturbance. Irek Ismeren, the son of a fellow Emperor's Hand, was corrupted and reformed as Lord Nyax, a dangerously unstable Dark Jedi.

After defeating Nyax, and participating in several key missions against the Yuuzhan Vong, Mara is once again next to her husband as he seeks to find an end to the war. Aboard the Jade Shadow, and along with a team of fellow Jedi, Mara and Luke voyage into the depths of the Unknown Regions, seeking the mysterious world of Zonama Sekot that may hold the secrets of ending this long and bloody conflict.
by not a starwars geek December 01, 2004
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Wampa Ice Creature

The bone-chilling cold is not the only danger that awaits a traveler on the Hoth plains. Despite standing over two meters in height, the wampa ice creature is nonetheless a stealthy predator. Its white fur is the perfect camouflage, and the howling Hoth winds mask its approach until it is too late. With a crushing blow from its clawed hand, a wampa is strong enough to snap the neck of even a hardy tauntaun.

Wampas live in caves carved from the Hoth ice. It is here that the ice creature drags its prey. It suspends its victims from the cave ceiling until it is ready to feast.

The Rebels were plagued with wampa attacks when they erected their hidden base on Hoth. Commander Luke Skywalker was savagely attacked by a wampa while on scouting duty. Skywalker narrowly escaped becoming a meal and dying in a Hoth blizzard. Despite bacta treatment administered by the skilled medical droid 2-1B, Luke still bears scars from that encounter.

Just prior to the evacuation of the Hoth base, the Rebels had to deal with repeated wampa attacks. The first indication that was something amiss was the discovery of a dead tauntaun, its neck mysteriously broken. Attracted to the sound of astromech droids, several wampa ice creatures penetrated deeper and deeper into the Alliance caverns. The Rebels were able to capture at least one wampa in a pen before having to abandon Echo Base altogether.
by not a starwars geek December 01, 2004
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Watto

A shrewd and gruff proprietor of a junk shop in Mos Espa, Watto is a crabby, unshaven Toydarian with a love of credits and gambling. Although considered one of the smaller shops of Mos Espa, Watto's junkyard was nonetheless a treasure trove of discarded machinery and spare parts.

Among Watto's possessions were the slaves Anakin and Shmi Skywalker. Having won them from Gardulla the Hutt in a Podracing bet, Watto put them both to work in his shop. Young Anakin showed an incredible talent for machinery repair, and Watto took a shine to the boy. Even though he was unscrupulous enough to keep a slave, Watto was a fair master. It most probably had to do with the fact that the boy was a prime source of income for Watto, not only in keeping his machinery running, but also actually competing for Watto in the Podraces.

Anakin was an incredible pilot, the only human known to compete in the dangerous high-speed sport of Podracing. But in races where Anakin would compete against the shifty Dug Sebulba, Watto would always bet on the latter because, as Watto says, "he always wins!"

Watto's greed and gambling got the better of him one day when a mysterious outlander came to his shop to barter a deal for starship parts. The Toydarian ended up not only betting all his money away, but also Anakin's freedom. Sebulba failed to finish the Boonta Eve Classic, and Anakin came in first. Watto lost everything.

Desperate to recoup some of his losses, Watto eventually sold Shmi Skywalker to a moisture farmer named Cliegg Lars. The down-on-his-luck trader reported as much to a grown Anakin Skywalker. The young Jedi had returned to Tatooine a decade after his departure in search of his mother.

Watto is a stout, blue-skinned Toydarian, with rapidly flapping wings that keep him hovering at about a meter off the ground. The craggy-toothed merchant not only has a knack for haggling, but also cannot be affected by Jedi mind tricks.
by not a starwars geek December 01, 2004
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Mos Espa

Mos Espa is one of few port cities on Tatooine, born out of the desert and built piece by piece over many years. Domed buildings protect the citizens against the glare of the twin suns and the scorching heat. Among the dwellings, workspaces, and commercial operations of many bizarre kinds there are also entertainment areas, including some of colossal scale. The famed Mos Espa Grand Arena can can hold an audience almost as large as the city's entire population.

Most of Mos Espa's inhabitants are settlers and subsistence earners who scratch out a meager living as best they can. The only real wealth in Mos Espa is tied up in gambling and off-world trade, especially in the lucrative black market beyond the trade laws and controls of the galactic government.

In the time of the Republic, slavery persisted in Mos Espa, though the despicable trade was outlawed elsewhere. An entire section of the city's outskirts had been transformed into a Slave Quarter. Live slaves functioned more as prestige possessions than cheap laborers, and owners parted with them only reluctantly. Slaves could even find themselves used as capital in business transactions. The true powers in control of Mos Espa were the Hutt gangsters, who found slavery a useful institution for their purposes, and Tatooine's remoteness allowed them to practice their illegal ventures.
by not a starwars geek December 01, 2004
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