The latest gaming atrocity produced by the infamously uncreative and consumer-unfriendly Blizzard, in which you play as a character in a massive and oftentimes lag-ridden world, performing endlessly redundant quests time and again in hopes that you'll achieve that elusive 'Level 60', where the game supposedly actually becomes fun.
You have several races and classes to choose from in a ridiculously unbalanced classful character development scheme, but regardless of what class you choose, you will inevitably be outdone by the also infamous race-class combination, 'Tauren-Shaman'.
Not unlike Blizzard's by-gone hit Diablo 2, you will also spend endless amounts of time looking for the best gear in the game, due mostly to the fact that this game, like most games of its kind, is gear and level centric, as opposed to being based upon skill.
A very weak strategic element is present as well that few players seem to be capable of wrapping their brains around, in spite of the fact that there are step-by-step guides to every quest for every class available online.
It is also worth noting that players must pay a monthy fee of fifteen dollars in order to play this terrible, bug ridden game. (Fifteen dollars isn't much, but the author of this definition wouldn't pay fifteen cents to waste any span of time playing World of Warcraft.)
Also bear in mind that the game frequently suffers 'exploits'; bugs in the game that players utilize to quickly gather money and resources, or to quickly defeat opponents. Taking advantage of an exploit of any kind - including standing on the roof to avoid monster attacks, European servers only, and engaging in the active harvesting of money and valuable objects, also known as 'gold farming' - may result in an unconditional ban. Contesting said bans will result in a slap to the face.
In other words, World of Warcraft and its success are both proof that gamers today have absolutely no taste.
You have several races and classes to choose from in a ridiculously unbalanced classful character development scheme, but regardless of what class you choose, you will inevitably be outdone by the also infamous race-class combination, 'Tauren-Shaman'.
Not unlike Blizzard's by-gone hit Diablo 2, you will also spend endless amounts of time looking for the best gear in the game, due mostly to the fact that this game, like most games of its kind, is gear and level centric, as opposed to being based upon skill.
A very weak strategic element is present as well that few players seem to be capable of wrapping their brains around, in spite of the fact that there are step-by-step guides to every quest for every class available online.
It is also worth noting that players must pay a monthy fee of fifteen dollars in order to play this terrible, bug ridden game. (Fifteen dollars isn't much, but the author of this definition wouldn't pay fifteen cents to waste any span of time playing World of Warcraft.)
Also bear in mind that the game frequently suffers 'exploits'; bugs in the game that players utilize to quickly gather money and resources, or to quickly defeat opponents. Taking advantage of an exploit of any kind - including standing on the roof to avoid monster attacks, European servers only, and engaging in the active harvesting of money and valuable objects, also known as 'gold farming' - may result in an unconditional ban. Contesting said bans will result in a slap to the face.
In other words, World of Warcraft and its success are both proof that gamers today have absolutely no taste.
by Wonderbread72nd June 30, 2005
The latest gaming atrocity produced by the infamously uncreative and consumer-unfriendly Blizzard, in which you play as a character in a massive and oftentimes lag-ridden world, performing endlessly redundant quests time and again in hopes that you'll achieve that elusive 'Level 60', where the game supposedly actually becomes fun. You have several races and classes to choose from in a ridiculously unbalanced classful character development scheme, but regardless of what class you choose, you will inevitably be outdone by the also infamous race-class combination, 'Tauren-Shaman'. Not unlike Blizzard's by-gone hit Diablo 2, you will also spend endless amounts of time looking for the best gear in the game, due mostly to the fact that this game, like most games of its kind, is gear and level centric, as opposed to being based upon skill. A very weak strategic element is present as well that few players seem to be capable of wrapping their brains around, in spite of the fact that there are step-by-step guides to every quest for every class available online. It is also worth noting that players must pay a monthy fee of fifteen dollars in order to play this terrible, bug ridden game. (Fifteen dollars isn't much, but the author of this definition wouldn't pay fifteen cents to waste any span of time playing World of Warcraft.) Also bear in mind that the game frequently suffers 'exploits'; bugs in the game that players utilize to quickly gather money and resources, or to quickly defeat opponents. Taking advantage of an exploit of any kind - including standing on the roof to avoid monster attacks, European servers only, and engaging in the active harvesting of money and valuable objects, also known as 'gold farming' - may result in an unconditional ban. Contesting said bans will result in a slap to the face. In other words, World of Warcraft and its success are both proof that gamers today have absolutely no taste.
by Wonderbread72nd July 07, 2005