ZOC

Zone of Control - in board and some computer wargames, the spaces around an unit (piece) where enemies must stop, are slowed down or otherwise impeded.
A Locking ZOC makes units stop. In some older games, combat becomes mandatory. A Fluid ZOC only increases the cost of movement. Some ZOC's prohibit or penalize retreats.
by ROMagister September 18, 2008
Get the ZOC mug.

Panzerbush

To move troops in jumps between covering terrain - in some tactical wargames.
Panzerbush was overly encouraged first in Panzerblitz; later games with enemy opportunity fire reduced it.
by ROMagister September 18, 2008
Get the Panzerbush mug.

CRT

Combat Results Table - in board, miniatures and some computer war games.
Attack with 3:1 forces, roll 6 on CRT => Defender eliminated
by ROMagister September 18, 2008
Get the CRT mug.

hex

A hexagonal space in a honeycomb-like grid, used to standardize movement in some board, miniature and computer games.
Settlers of Catan, Memoir'44 and Panzer General use hexes. A "circle" - points of fixed distance from a center - is a large hexagon too !
by ROMagister September 18, 2008
Get the hex mug.