(A Shockwave Racing specific term I'm coining.)
Abbreviated as PHJ.
A phantom jump is a "Jump charge" that is hidden due to how buggy the UI is in Shockwave Racing.
Usually, this happens due to the circles that indicate the jump charges being slow or delayed from server lag, thus causing a Phantom Jump.
You can get one via wall sliding (or QuickWalling, i'll coin that later.)
Abbreviated as PHJ.
A phantom jump is a "Jump charge" that is hidden due to how buggy the UI is in Shockwave Racing.
Usually, this happens due to the circles that indicate the jump charges being slow or delayed from server lag, thus causing a Phantom Jump.
You can get one via wall sliding (or QuickWalling, i'll coin that later.)
"Understanding how Phantom Jumps work is hard, but is very rewarding now that you aren't just blindly assuming you're a dead man when the HUD shows you have no jumps left."
by Goofy Gooberly the 3rd September 12, 2025

A biast (break in and steal thingz) term which I am coining. Please play the game, otherwise this'll be incomprehensible.
A Chargemine is a "chain move" where you Charge (via pressing F.) as a Contractee at the entity, and after stunning them, placing down a "Unstable Tripmine", the entity should still be stunned by the time the tripmine is activated if the technique is performed flawlessly.
For entities, it can deal upwards of ~350-400 damage (possibly more if the tripmine knocks the entity into the void or lava.)
The word is a combination of the word Charge and Tripmine, if it wasn't obvious.
A Chargemine is a "chain move" where you Charge (via pressing F.) as a Contractee at the entity, and after stunning them, placing down a "Unstable Tripmine", the entity should still be stunned by the time the tripmine is activated if the technique is performed flawlessly.
For entities, it can deal upwards of ~350-400 damage (possibly more if the tripmine knocks the entity into the void or lava.)
The word is a combination of the word Charge and Tripmine, if it wasn't obvious.
*Player 1 executes a chargemine, thus making Slacker (example) take ~350 damage*
Player 2: sick chargemine, dude
Player 1: thx
Player 2: sick chargemine, dude
Player 1: thx
by Goofy Gooberly the 3rd August 26, 2025

This is a word used to describe the hit characters from the now cancelled Mascot Horror game known as Incredibox: Sprunki having quite large behinds (Also known as having a Gyatt.)
by Goofy Gooberly the 3rd January 5, 2025

(A shockwave racing specific term I am coining)
Abbreviated to QUW (made up just now))
Quickwalling is when you wallslide extremely quickly (mostly to activate Phantom Jumps.)
It can also be defined as flicking your mouse whilst against a wall and jumping to infinitely scale up the pillar/platform.
Abbreviated to QUW (made up just now))
Quickwalling is when you wallslide extremely quickly (mostly to activate Phantom Jumps.)
It can also be defined as flicking your mouse whilst against a wall and jumping to infinitely scale up the pillar/platform.
"Quickwalling is a very overpowered technique, which can help you either shave off time or save you from what would've been death."
by Goofy Gooberly the 3rd September 12, 2025

Some stupid ass misspelling of "Worldlines" the creator didn't bother to fix on a Hyperdust theme song video, the original word being Worldlines.
by Goofy Gooberly the 3rd September 12, 2025
