Everquest is a groundbreaking game created by Verant. It didn't create the MMORPG genre, but it brought the MMORPG (massive multiplayer online roleplaying game) genre to life with a revolutionary 3D world, unheard of in MMORPGs at the time. Unfortunately, it had numerous problems that dragged it down and turned it into a drug, rather than the intended interactive world. One core problem I always had with Everquest up to the Lost Dungeons of Norrath expansion was that the world felt very vast, yet incredibly devoid of "game" quality. Unlike World of Warcraft and similar games, you weren't lead very smoothly through the experience-, you had to truly focus on the experience to make it feel like a game rather than an enginge, scaffold for a game. The deeply flawed quest system just poured salt into the wounds of the game (you had to inquire about the object spoken of by the NPC, placed in brackets).
They eventually corrected this by adding several expansions, making travel much easier as well as just basic interaction. Unfortunately, this caused the attention of players to shift automatically towards new content, leaving the existing world devoid of people and deteriorating. On top of all of this, you could not afford to die in the game. If you died, you would return to a "bind point" as a nude and vulnerable character, where you would have to run all the way back to your corpse and loot it-, unprotected. This often lead to more deaths, amplified by the fact that you lost game experience every time you died (you could shrink in level). It was definitely a bold pioneering game, but ultimately had an abundance of disappointing flaws.
An example of one of the flawed quest dialogues in Everquest:
NPC: I have a small errand for you. Are you interested?
Player: I am interested.
Player: Grr... What errand?
A highly destructive psychological plague released by the neo-nazi affiliate, Verant. Symptoms of the virus include a brief sense of accomplishment followed by a rapid succession of worthlessness, the inability to function in a social setting, and permanent detrimental effects to one’s chances of getting laid. The only known cure is suicide, or Everquest II.
"Everquest only seconds Linux as a birth control method" - Anonymous
The second most effective birth control method next to linux
People who play evershit will never get pussy
An online role playing game.
Honey did you feed the baby while I was gone the last week?
Oh shit I forgot, I was playing EverQuest the whole time!
Created by people just as lonely as the people who play it. You play a gnome, elf, fairy or (Imagine this) a man. Your goal is to loose your job, wife, family, money, ability to use muscles (Besides clicking fingers and wrists), and life to this game. Your character collects graphical swords and potions in a never ending quest to obtain level 99 status. If you do, you are transported (in real "life") 10 years into the future, with no idea how the outside world looks, or how the sun looks for that matter.
"Yo Jim! I aint seen you 10 years! Where have you been?"
"Yae Carl, I'ft been defeating dragons and healing the week in Milotaph, a starved colony. I'm a level 96 Demi-God, and I must make haste to the local tavern to buy yet more lotion and energy serum. Good day villager."
"So, I guess you aint on for basketball then?"
Also known as EverCrack because of it's incredibly addictive nature.
Friends don't let friends play EverCrack.
"Man committed to an asylum after paranoia attacks related to a 72-hour game of EverQuest"
A Massive Player to player online game.. utilizing many servers and having as many as several thousand people in one server at any given time. often put down for its out of date graphics, but can be suprisingly addictive if played. a player can do what he wants, but conequences may ensue. average Everquest player is stereotyped as a nerdy loser with nothing better to do that feel up wood elves in the forest, but in reality, just about every type of social class, every race, and every hobbiest, and gamer play this game. its just the majority of these people seem to have no life. ((everquest player for two years.. active duty UNITED STATES MARINE CORPS ))
Everquest is a very addicting and different game than most other people are used to.
Something that slowly withdraws you from 'real' life, in which your daily chores become a means to a never ending end - hence the 'ever' in quest. The more you play this game, the more it will strangle you. 'Real' life activities such as waiting for the bus will most likely entail vivid thoughts of what you'd do if you could catch a female dark elf in real life or perhaps weighing up whether or not to buy a mug that makes you more intelligent. Enjoyment does not come from the actual play of the game as it is extremely repetative, rather it comes from the immense sense of power you hold over 'newbies' or those of lower 'level than you - Overall then, quite a decent computer game.
"Dave's gone mad playing Everquest and consequently now thinks he's Level 60 Necromancer"
"Mike used to play Everquest all day but now he just snorts Ketamine insted"
"Jonny's wife gave birth but he stayed at home playing Everquest"
"Although Bobs mother was having a heart attack, he was just too close to leveling to phone the emergency services in time"