Term applied by PvP (player vs. player) participants in an online role-playing game to those players are disinterested in PvP conflict. Usually derogatory.
Antonyms: Ganker, griefer, PK scum.
Me and the boyz used to gank everybody at the crossroads, before the damned carebears got the rules changed.
Back in the day, Carebear referred to a person or a game mechanic which eliminated or reduced all risk and challenge and realism from the game.
These days people throw the term carebear around to mean ANYTHING derotagory. Want to craft? You're a carebear! Don't want to play an mmorpg like a first person shooter? You're a carebear! Don't like to play the game like I play the game? You're a carebear!
The term carebear has become mangled and meaningless. But it used to mean something important to hardcore gamers.
Examples of the ORIGINAL term are:
No full loot was "carebear"
Safe zones were "carebear"
Limits on who you can attack and where you can attack them were "carebear."
Limits on freedom in general were "carebear."
Instances were "carebear."
Carebears were people who wanted devs to develop/change games to make their gaming experience easy, safe, and cozy. No risk, no challenge, no realism. Cozy like a carebear.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."