This is a not-so-popular but popular-wannabe pure roleplaying game, which totally favours roleplaying instead of skilling, although 90% of the players prefer skilling than roleplaying.
It is said you could have fun without fighting a monster or having any skills, but that's equivalent to not playing the game due to the current in game circumstances. If you really want to have fun in this game and become popular, you need to waste part of your life slashing mummies, skeletons and the harder skeletons that fell in red paint. Once you are strong, you can act fearless and heroic against warriors, guards and whats not, and pwn
Although this game has a potential in roleplaying, sadly, it is totally ruined by powergamer
s who can ruin moments with silly actions (as seen in examples). And even more sadly, those powergamers form the largest part of the community.
Another part of the community involve couples, finding private places (deserts, seashore, islands, prison, taverns) for cyber
tend to be frowned upon or angered at if they speak modern english language IC (in character), things like "lol" or "how i mine 4 fish", when on the other hand, "elitist" wannabe experienced roleplayers in the game make nonsense in-character actions themselves (as seen in examples too).
In game commands:
#me <action>: An action that your character is doing.
#w <text>: Whispered text. Sometimes this is used to write some actions when you don't want other players to see the action (ex. cybering).
#s <text>: Shouted text. Annoying. But an easy way out for newbies.
!coff: A command to make your character able to walk through walls and unpassable terrain. Oops, this is only a GM command.
Cloud: This refers when your character is "killed". Now, the graphic is a spirit rather than a cloud, but the term hasn't changed.
Swirlie: When you earn a skill, you get this shiny swirlie around your character.
Last note: The community is made up of german people and non-german people. Usually there's a division between them, causing for frustrating RP moments (last example).