A nickname for Crazy Mo's (Mohammed Q. Pedophile, peace was never remotely close to him) imaginary friend, 'Allah'.
Based on the supposedly imaginary character Snuffleupagus from Sesame Street, whom nobody could see but Big Bird.
Crazy Mo asked Snuffallahpagus whether or not he should behead innocent civilians with whom he had a peace treaty. Snuffallahpagus said "Of course, but first rape them and steal their possessions!"
The Harlem City Shuffle is a sex position where you put a hole through the drywall with the headboard of your bed, and then your friends on the other side doing basketball tricks. And then, while making eye contact with them, you all nut together.
Will: “Hey, did you guys hear about the party going on at Rich’s place on Saturday night?”
Vincent: “Wait, Rich’s place? You don’t mean to tell me we’re bringing back The Harlem City Shuffle, do you…?”
Combination of the words snuffaluffagus and heffalump used to describe an individual who lacks common sense, is obese and extremely lazy, slowly moving only when the senses of sight or smell have detected a hint of food.
What is that beast Stefanie doing near a McDonald's drive-thru? Why isn't she in the barn with the rest of the livestock?
That fat-ass snuffalump must be tired of grazing in the pasture with the rest of the herd. Only a grease factory like Micky-D's could have attracted it.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."