A fictitious secret government organization that controls: media, politics, economy, healthcare, and more in the Carlos Lerma universe.
The World Habitants' Authority and Trust Corporation (WHAT Corp.) took Logan Wright in to bargain silence after he found the cure for cancer.
by swtffdua April 6, 2023

Remilia Corporation is an online art collective known for its involvement in the NFT space, particularly through projects like Milady Maker and Bonkler. The corporation describes itself as a multifaceted organization that includes elements of an artist colony, lifestyle brand, community center, and investment fund. Remilia operates within the realms of digital art and blockchain technology, aiming to innovate and push the boundaries of these fields.
Remilia Corporation has redefined digital art, creating a unique blend of blockchain technology and artistic expression with projects like Milady Maker.
by lucavale May 28, 2024

A type of video game created by a large corporation (often referred to as a AAAA game or quad 'A' game). These games are designed to appeal to the broadest possible audience, prioritizing commercial success over artistic innovation or creative risks. While they often feature high production values, cutting-edge graphics, and extensive marketing campaigns, they are frequently criticized for being bland, boring, and soulless.
Corporate games tend to follow formulaic designs, relying on "tried-and-true" mechanics and generic storylines to maximize profitability and minimize the risk of alienating any segment of their target market, which is everyone. This results in games that, despite their technical polish, lack originality, creativity, and depth. They often feature excessive microtransactions, season passes, and other monetization strategies that can detract from the overall gaming experience, these corporations may also incorporate "woke" language and themes, but they're often seen as a superficial and unsuccessful attempt at inclusivity that fails to add meaningful substance to the game.
Corporate games tend to follow formulaic designs, relying on "tried-and-true" mechanics and generic storylines to maximize profitability and minimize the risk of alienating any segment of their target market, which is everyone. This results in games that, despite their technical polish, lack originality, creativity, and depth. They often feature excessive microtransactions, season passes, and other monetization strategies that can detract from the overall gaming experience, these corporations may also incorporate "woke" language and themes, but they're often seen as a superficial and unsuccessful attempt at inclusivity that fails to add meaningful substance to the game.
I was really excited about the new sci-fi RPG, but it ended up being just another corporate game—great graphics, but it felt so generic and uninspired. It’s clear they were more focused on appealing to everyone than making something truly unique
by CurbMan July 19, 2024

A spineless bootlicker who will gladly get steamrolled by capitalism if it came with a lanyard and a Starbucks gift card. Will gladly defend mega-corporations that regularly screw over workers, customers, or the planet. Justifies it with “gotta feed my family” or “it’s out of my hands.” They’ll burn the planet, ruin your lungs, and defend the CEO’s yacht, all while clocking in for $18 an hour and a quarterly pizza party.
*Might* realize the system sucks. Still defends it. Because change is scary, and capitalism gives them enough to buy a brand new $50,000 pickup truck.
*Might* realize the system sucks. Still defends it. Because change is scary, and capitalism gives them enough to buy a brand new $50,000 pickup truck.
"Dude defended Nestlé stealing water from drought zones because ‘it’s legal.’ That’s some high-level corporate cuck behavior right there."
by bleepbloopbleeky July 26, 2025

Person 1: My room is so messy, but it isn't a promotion course so I don't care
The Corporal: Have you ever been of a corporals course, because on corporals course you have to always have a clean room and you have to do it in 5 minutes.
The Corporal: Have you ever been of a corporals course, because on corporals course you have to always have a clean room and you have to do it in 5 minutes.
by The victim of a corporal October 16, 2017

A corporation humanizing itself, usually through social media such as Twitter, to make you think that the corporation is your friend, or at least a person, as opposed to a business built for profit.
all of these brand twitter accounts that have been posting random shit are just examples of how normalized corporate humanization has become in today's world.
by jai_ June 1, 2023

by theropingeffect August 14, 2016
