An
attack used by the final
boss of the Dragon's Lair stage in Sonic and the Black Knight. It is
notorious for being unavoidable, and is used in the third phase to discourage the player from approaching the dragon, and to instead cut down a pillar to attack it. The term was coined by Arin Hanson of Game Grumps when he quit the game in a bout of frustration due to being repeatedly killed by the move.
I hate this stupid unavoidable chin move!
UNAVOIDABLE CHIN MOVE!!!
Buy a
unavoidable chin move
mug!
When a game developer/level designer does not fully understand how to make levels difficult in a way that is not frustrating or questionably designed, and so throws together a bunch of hazards and poorly conceived design elements in order to force the level to be hard, at the cost of good game design. Typically associated with Super Mario Maker levels.
Putting a bunch of enemies all over the place to overwhelm the player is not good level design, it's forced difficulty.
Buy a
forced difficulty
mug!