An encounter, either digital or real, designed to filter the good from the bad.
Most commonly associated with video game dungeon encounters, in which "Boss" mechanics require a player to actually think, and/or not be afk.
Most commonly associated with video game dungeon encounters, in which "Boss" mechanics require a player to actually think, and/or not be afk.
by Diggsworth January 23, 2011
A floating unit of measure used in determining a players damage per second.
Where the higher the number of esheons, the better performance.
Where the higher the number of esheons, the better performance.
by Diggsworth October 24, 2016