A floating unit of measure used in determining a players damage per second.
Where the higher the number of esheons, the better performance.
Where the higher the number of esheons, the better performance.
by Diggsworth October 24, 2016

An encounter, either digital or real, designed to filter the good from the bad.
Most commonly associated with video game dungeon encounters, in which "Boss" mechanics require a player to actually think, and/or not be afk.
Most commonly associated with video game dungeon encounters, in which "Boss" mechanics require a player to actually think, and/or not be afk.
by Diggsworth January 24, 2011
