A fun sized girl who is a good friend.
She gives off awesome vibes, and can make anyone smile.
She is beautiful, smart, and a little crazy but in a good way.
She can sometimes be a little hard to understand.
Her smile alone can make your day 500x better.
Roy: Hey, do you see Lesley?
Aden: Yes, she's awesome
Roy: Yes indeed.
Feminine name; Scottish in origin; meaning dark grey fortress.
Often given to women of incredible beauty and abysmal depth, whose demeanor evokes some ancient mystical rite lost to modern time.
Like a dark grey castle fortress in the early morning, one marvels at its beauty subtley and magically revealed through fog and mist. One longs to not merely see the timelessness of such a creation, but to also scale its walls to be part of something greater and far more ancient than the one's self.
Perhaps once in a lifetime, one is lucky enough to see a Lesley. And if so, one will never forget how such a sight grants one with an apprecitation of the gradiations between the physical and metaphysical.
On an early morning, many years ago, I was lucky enough to see a Lesley.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.