"as he walked into the solid misty room, he looked BACK! and squited as if looking in the distance, this is where the audience felt the G-factor oozing from his veins!!!!!!!!!"
The statistical reality that performance on diverse cognitive tests tends to correlate, suggesting a single, underlying general intelligence factor (*g*). The hard problem is figuring out what *g* physically is in the brain. Is it neural processing speed? Efficient connectivity? Working memory capacity? Or is it just a mathematical phantom emerging from the way we design tests? It's the hunt for the biological engine of intellectual horsepower, separate from specific skills or knowledge.
Example: "Neuroscientists found a correlation between *g* and prefrontal cortex efficiency. But the hard problem of the g factor remains: Is that efficiency the cause of general intelligence, or just another symptom of a deeper, still-mysterious root? It's like finding a bigger battery in smarter people, but not knowing what the battery actually powers." Hard Problem of the G Factor
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.