2 definitions by Wizzel Cogcarrier Wizzleton IV
pro'li-sin'gu-lar'i-ty n. pl. -ties.
1. The point in a given non-interactive entertainment presentation* at which the presentation ceases to be compelling due to length.
2. Theater. The theoretical point in a given non-interactive entertainment presentation at which the presentation is converted to interactive electronic game format to preserve its overall integrity.
3. Gaming. The theoretical point in a given interactive electronic game at which the game is converted to non-interactive entertainment presentation due to lack of storyline integrity. See Doom. –also pro-li'ci-sin'gu-lar'i-ty n.
*e.g. a staged theatrical performance
Definition (c) 2006 Wondrous Inventions. http://crazedgnome.wordpress.com/
1. The point in a given non-interactive entertainment presentation* at which the presentation ceases to be compelling due to length.
2. Theater. The theoretical point in a given non-interactive entertainment presentation at which the presentation is converted to interactive electronic game format to preserve its overall integrity.
3. Gaming. The theoretical point in a given interactive electronic game at which the game is converted to non-interactive entertainment presentation due to lack of storyline integrity. See Doom. –also pro-li'ci-sin'gu-lar'i-ty n.
*e.g. a staged theatrical performance
Definition (c) 2006 Wondrous Inventions. http://crazedgnome.wordpress.com/
1. This season of "24" reached prolisingularity nineteen hours ago.
2. Robert Jordan's "Wheel of Time" series may become a game but will never make it to the movies due to prolisingularity.
3. The movie "Doom" sucks.
2. Robert Jordan's "Wheel of Time" series may become a game but will never make it to the movies due to prolisingularity.
3. The movie "Doom" sucks.
by Wizzel Cogcarrier Wizzleton IV August 12, 2006
pro'li-sin'gu-lar'i-ty n. pl. -ties.
1. The point in a given non-interactive entertainment presentation* at which the presentation ceases to be compelling due to length.
2. The theoretical point in a given non-interactive entertainment presentation at which the presentation is converted to interactive electronic game format to preserve its overall integrity.
3. Gaming. The theoretical point in a given interactive electronic game at which the game is converted to non-interactive entertainment presentation due to lack of storyline integrity. See Doom. –also pro-li'ci-sin'gu-lar'i-ty n.
*e.g. a staged theatrical performance
Definition (c) 2006 Wondrous Inventions. http://crazedgnome.wordpress.com/ under Creative Commons Attribution-NonCommercial-NoDerivs 2.5 license.
1. The point in a given non-interactive entertainment presentation* at which the presentation ceases to be compelling due to length.
2. The theoretical point in a given non-interactive entertainment presentation at which the presentation is converted to interactive electronic game format to preserve its overall integrity.
3. Gaming. The theoretical point in a given interactive electronic game at which the game is converted to non-interactive entertainment presentation due to lack of storyline integrity. See Doom. –also pro-li'ci-sin'gu-lar'i-ty n.
*e.g. a staged theatrical performance
Definition (c) 2006 Wondrous Inventions. http://crazedgnome.wordpress.com/ under Creative Commons Attribution-NonCommercial-NoDerivs 2.5 license.
1. This season of "24" reached prolisingularity nineteen hours ago.
2. Robert Jordan's "Wheel of Time" series may become a game but will never make it to the movies due to prolisingularity.
3. The movie "Doom" sucks.
2. Robert Jordan's "Wheel of Time" series may become a game but will never make it to the movies due to prolisingularity.
3. The movie "Doom" sucks.
by Wizzel Cogcarrier Wizzleton IV August 12, 2006