1 definition by Mag Wheel

A bicoastal drinking game in which all cards in a deck are spread in a circle. Each player, in turn, flips a card. Each value (regardless of suit) carries a penalty, activity or a...um...opposite of a penalty. To wit: ACE = Social drink, 2 = Take 2 drinks, 3 = Give 3 drinks, 4 = "Four on the Floor" - All players must place 4 fingers of 1 hand on the floor or table. The last player to do so must drink. 5 = High Five!" - Each player must raise one hand, as in 4. Again, the last to do so drinks. 6 = "To the RIGHT" The player to the RIGHT of the player flipping the card must drink. 7 = "To the LEFT" - Same as 6, but to the flipper's LEFT. 8 = "Eight Ball" - as in 4 and 5, but in this case, each player must cover a nostril, as if preparing to do a line of cocaine (or some such). Again, the slacker drinks. 9 = "Bust a rhyme!" - The flipping player starts a rhyme. Eack player has to contine this "rap" as it were, and rhyme the last word, without pause. The first to break the circuit drinks. 10 = "Categories". The flipper chooses a category at random (i.e. Brands of Cigarettes! or Types of Ink!, etc.), and each player must name an item in that category. Again, the first to fuck up drinks. J = MAKE A RULE. Any rule. Anything. Dirty, relevant, irrelevant, mean, whatever. Nothing fatal or dangerous, I guess. So ALMOST anything. Rules expire either at the end of the game, or if another player's rule cancels or contradicts. A rule like "Everyone licks my penis when a even-numbered card comes up" may seem like a good idea, but be advised: not everyone wants to see your cock, even if they are drunk, much less taste it. Q = Female Social, K = Male Social. Et Cetera. Before any player drinks, they must sya "FOTCH!" Not doing so requires yet another drink.
"Hey Julie, wanna play Fotch?"
"OK, but dont make that kissing rule again. Jason gave me the herpes last time."
by Mag Wheel July 3, 2006
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