A shit that you spend a nice long time working on, but then when you're done, isn't in the toilet! You could have sworn you took that shit but it's gone! You wipe your arse and it's perfectly clean. Where did the shit go? I don't know!
Bob: Hey man! You didn't flush the toilet! Samwise: It's ok playa. It was a ghost shit... respek
The feeling you get when you urgently need to take a major shit. Get to the toilet, sit down but nothing comes out. Maybe a small fart or the smallest turd crumb. Leaves you scratching your head after. Makes you think your last consumed food or beverage was a poor choice.
I got stuck in traffic and felt like I needed a shit. I rushed back to my house and run to the toilet. I sat there for a half hour but no shit came out. Fuckingghost shit!
When you shit and whipe your ass and its clean. *then you look in the toilet, the shit went down the hole, thus simulating the effect that your shit never existed.
*the first condition is enough to constitute a ghost shit.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.