In 3D modeling or game engine software: An object pivot point that is heavily disjointed, located far from the parent object itself. A pivot is used for moving, rotating, or scaling, and a Tokyo pivot results in unwieldy or imprecise controls. Occurs when the wrong scene alignment or export settings are used when exporting a model from 3D software like Blender or Maya to game engine software like Unity or Unreal.
A: Why is the pivot of this gameobject on the other side of the map?
B: In theory, it’s because the modeler gave it a Tokyo pivot.
Pivotasis, also known as Lenegenic Pivotasis, is a condition that is very common in regular Pivot (an animation software) users that causes lack of motivation, lethargy and inability to implement ideas when using Pivot.
Other common symptoms include easy to distract, severe procrastination to every projects and opening a porn tab before starting a project.
User 1: man i've started 5 projects already bt dont wana continue i feel so lazy User 2: SHIIIIIT U GOT PIVOTASIS BRUH', GETCHOSELF SOME MOTIVATION POTION
Member 1: This project is killing me! I can't do the next frame meng
Member 2: That Pivotasis to you mate. I'm sorry. *runs away*