1) un·an·i·mos·i·ty: animosity towards something or someone that is held by an overwhelming majority. Unanimosity is the precursor to the angry mob.
2) unanimosity: Within a small human social ecosystem, the force that is felt by and exerts itself upon the subject(s) of the unanimous hate of said ecosystem.
3) Unanimosity: The state of widespread agreement that open hostility should be directed towards an oppressive government system by those who together identify as the target of great political injustice. Marked by violent or non-violent action being taken and seen as the only choice remaining for a people within a corrupt system.
1) Steve - "Yep, Leon has officially earned the unanimosity of his division by that stunt he pulled with the office party money."
2) Before he'd even finished crossing the office threshold the unanimosity hit him like a semi-truck and he was instantly covered in sweat.
3) The people were simply not being served nor acknowledged by their government and the resulting unanimosity eventually inspired tens of millions of Americans to take over the streets until justice was back in their hands.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.