The growing of a plant or the raising of an animal and therefore, consciously or unconsciously causing it to change genetically from it's wild ancestor.
The process by which humans selectively breed, genetically modify, or behaviorally train extraterrestrial organisms for utility, companionship, or agricultural purposes. It's the extension of the ancient human-animal partnership to the stars. This could involve tailoring a fast-breeding, methane-processing Martian "moss" to produce breathable air, or taming a hexapedal, docile grazer to serve as a beast of burden on a low-gravity world. It's making the alien useful and familiar, blurring the line between foreign life and a resource.
Example: In the Frontiers Saga, settlers on a new planet selectively breeding the native "Grunts" for their nutritious milk and sturdy hides is Alien Domestication. On a microbial level, it could involve culturing extremophile bacteria from Europa to use as living filters in a water reclamation plant.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.