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1.
DRM
Digital *Restrictions* Management.

Policy/Code that restricts usage of media that you "own".
You buy a CD. You copy its tracks to your computer. DRM steps in and restricts how you use those tracks -- you can only play the song XX times, you can't send it to anyone, you can't copy it to your portable audio player, etc.
by Anonymous Coward May 03, 2003
 
8.
DRM
Digitally Restrictive Measures. While originally promoted as Digital Rights Management, this was in fact a publicly friendly term that misleads. The entire subject is build around stopping the use of the software and/or it's distribution. Thus Digitally Restricted Measures serves as a warning to the public of it's true nature. Also the word Management may be useful to the creators but not to the end user. Measures puts it in perspective. See the example for what a DRM means to end users.
The product has a warning on it's side that says it "Comes with a DRM that will limit what you can do with it. Including if it will work at all. Also that after you get it to work, should anything change about the devise the product is running or playing on, it may cease to function and you possibly may never get it to work again. Purchase at our own risk."
by Scottmana July 12, 2008
 
9.
DRM
Digital Restrictions/Rights Management

Also can stand for Doesn't Really Matter. Seeing as how DRM can be cracked within the same day of an items release that has it.
Dude, someone just cracked *Enter game here*, and it was just released today! Makes me wonder why they even bother putting DRM on it anyway.
by YataG May 24, 2010
 
10.
DRM
Digital Right Management. The result of an increasing, if not unfounded, fear in a digital age of media piracy and how it could ruin the music and gaming industries. It's basically anything which prevents you, the consumer, from pirating digital content. For example, if you try tampering with your Xbox 360 to play pirated games then the guys down at Microsoft know what you're doing and can shut the console off permanently. Some forms work well and are met with general approval (iTunes, Steam) and others not so much (SecuROM).

Much of the discontent for DRM comes from a liberal-minded consumer base that insists if you bought it, you own it. But unfortunately nowadays you don't really own digital media anymore, you only own the rights to use it. For example, if one were to read the Terms of Use, it is clearly written out that you don't actually own the game but only the license for it. This is particularly prevalent in online games, where patches, expansions, and DLC are always changing the game and developers reserve the right to remove this content at their leisure.
Steam and iTunes are examples of DRM done properly. SecuROM is not (see sneaky shit).
by failspy February 18, 2009
 
11.
DRM
Acronym: Drunk Rollover Minutes; What those of us who don't get hangovers get. Instead of feeling sick, and having a splitting headache after waking up after a long night of drinking, you simply continue being drunk untill the effects of last nights alcohol have worn off.
Matt: I had the worst hangover this morning, i felt like shit

Jordan: Fuck that dude, i've got DRM, i was drunk untill 1:30
by Jordan Borges June 21, 2007
 
12.
DRM
Dirt Road Mafia. Group consisting of backwoods Newnan, Georgia boys.
The suped up F-150 over there is one of the DRM members trucks...
by DRM2 March 22, 2007