Bitchfield is a small village in Lincolnshire, England, consisting of two groups of buildings connected by Dark Lane, known as Bitchfield and Lower Bitchfield, collectively called Bitchfield. It lies on the B1176, running east and parallel to the A1 road, and south east of Grantham.
When two people, stereotypically women, are so bitchy to each other that they create a sort of balance, and actually manage to have a functioning pseudo-friendship.
*Sarah and Jane are having a coffee together. Cindy walks by and says hello*
Cindy: Hey loser, how's life being the tubbiest girl in town?
Sarah: Better than having the ugliest face in town.
Cindy: Coming to Steve's party tonight, or weren't you invited?
Sarah: Actually it's Tom's party, if he'd invited you himself, you would have known!
Cindy: Oh wonderful! See you tonight girls!
Jane: I don't know how you can stand her. She's such a bitch to you.
Sarah: Yeah, but it's weird... I just dish it right back, and we seem to have sort of reached a bitchilibrium.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."