78 definitions by xtreme2252

On the Xbox 360, achievements are basically bragging rights. Once an achievement is unlocked, by doing whatever it says in the achievement description, you get the gamerscore the achievement was worth. Generally, normal 360 games can have up to 50 achievements worth 1000 gamerscore total. Arcade games usually have up to 12 achievements worth a total of 200 gamerscore. There are a few rare cases, like Quake 2 (which has 9 achievements, worth 0 points).

It is frequently complained that sports games and kids games are too easy to get 1000 gamerscore, and lots of games have basically got "giveaway" achievements that take no skill to get. And some harder games, like Ninja Gaiden 2 are nearly impossible to get a decent amount of gamerscore on. Also, secret achievements can be a big hassle, since there is no description, so you either have to look online, or guess how to unlock them. Other achievements, such as the achievements on Perfect Dark Zero, do not even provide gamerscore based on how difficult an achievement is. almost all of the game's achievements and gamerscore are based on multiplayer, but the campaign achievements are much harder to get and not worth as much.

The worst of all, glitched achievements are achievements that obviously were not tested before release of a game, and were not programmed right, so even if you do what the achievement requires, it will not unlock. There is a Ghostbusters game and a Tiger Woods game that have multiple glitched achievements

The best are stackable achievements. They make it so you can get all of the achievements by playing on the hardest difficulty rather than beating a game on every difficulty (example: GH3 did not have stackable achievements).

Online achievements are both good and annoying. They are good because they encourage people to play a game on xbl if they have it. They're bad because it requires money to get xbl, so really it's all probably just a marketing ploy to get people to buy xbl.

Co-op achievements are the most pointless and stupid, since it's usually easier to beat a game with more than one person (Example: Saint's Row 2). There are other games where it requires both people to be good at the game (Guitar Hero games), but why should two people have to be good at a game just to give one person an achievement? If that one person is the greatest person at the game, don't they deserve all the achievements?

There are also virus-style achievements, which basically start off with one person, then they unlock for anyone who plays with them. Works for up to 10 generations. These achievements take no skill and usually aren't worth gamerscore.

There are also bad achievements, which you get for doing poorly. They are either wort no points, or, unfortunately, usually are worth points (Such as the "Fail a song" achievements in GH games). I don't really understand it. They give you points just for proving you don't have a massive ego.

There are also DLC achievements, which add on to the original game's achievement list and gamerscore, allowing more than 1000 total gamerscore. Sometimes, the company who made a game will actually be able to add more non-DLC achievements (Examples: Halo 3 and Fable 2), which are added to the achievement list via an online patch. Most games just stick to 1000 gamerscore however, and some DLC does not offer extra achievements, so be warned.

Some games, however this is rare, have achievements for unlocking all the other achievements in the game. F.E.A.R. 2 has an achievement for unlocking all multiplayer achievements. It's just to provide a larger gamerscore gap between the people who are missing a few achievements and the people who have them all.

Last, but not least, Missable achievements are achievements that can be gotten in a single playthrough of a game, but can be missed if you're not careful. There's a lot of these in a lot of games, so it is advised that you use achievement guides before playing a game.


The PS3 equivalent of achievements are "trophies". Bronze for easy tasks, Silver for medium tasks, and Gold for challenging tasks. There are also Platinum trophies for getting all trophies in a game. This was the PS3's attempt at copying a popular Xbox 360 feature (Much like when Microsoft copied the Wii's "avatar" concept, and treated it as if it was their own idea)
Achievements are a neat concept, but could have been thought out better.
by Xtreme2252 July 20, 2009
The greatest song ever made. Possibly because the guitarist wears a bucket on his head.
Soothsayer is the greatest song ever made
by Xtreme2252 July 19, 2009
Jigsaw pieces in the Banjo-Kazooie games, generally used to unlock new worlds.
There are 90 Jiggies in both Banjo-Kazooie and Banjo-Tooie
by Xtreme2252 July 21, 2009
Women use it to clean their vajayjays
<fat person> anyone who doesn't liek WoW is a Bag o' Douche
<not fat person> NO U!
by Xtreme2252 March 08, 2009
The greatest FPS game ever made. It came out on the N64 in 2000. It was kind of like a futuristic Goldeneye game based in the future and with awesome guns and good graphics for the time. You play as perfect agent Joanna Dark. The soundtrack was pretty kickass and went well with the game. There are also fun features, such as the Carrington Institute. You can unlock Goldeneye weapons by getting good scores in the shooting range. You can also unlock cheats by completeing certain levels in under a set time on a certain difficulty.

There's an XBLA version set to be released soon. It will feature better graphics and online play
<John> Perfect Dark was the shit
<Nathan> Yeah
by Xtreme2252 August 12, 2009
The max level in Fallout 3, used to prevent people from reaching a WoW level of dorkyness
Dork: I think they should raise the level cap in Fallout 3 from Level 20 to 80
by Xtreme2252 June 16, 2009
The max level in most Final Fantasy games
Level 99 characters usually do the max amount of damage (9999) with every attack
by Xtreme2252 July 20, 2009

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