after Quake,
before Quake 3 Arena,
there was Quake 2. And it kicked ass, dammit. The CTF mod especially.
Quake 2 is what you played if for some reason you didn't like the realism of CounterStrike. Jumping off the walls with rockets and a grappling hook is fun shit.
by r00fles April 25, 2003
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After Quake one John Carmack and American McGee began work on Quake II. It was released in 1997 and featured cutting edge graphics and 3D acceleration. It took advantage of the latest hardware. Allthough it was not an exact sequel to Quake 1 it had a similiar feel. The big feature of Quake II that made it a hit was its Deathmatch mode and later added Capture the Flag modes.

It also spawned a pile of mods including Weapons Factory, Lithium, and Action Quake. The success of Quake IIs multiplayer led to the development of Quake III which was solely based around CTF and Deathmatch.

The opengl game engine was also a big success and was used by other developers in games such as Daikanta. When it was made available for free to the public small third party games where also released, LTKTBM (a standalone version of Action Quake), and Alien Arena which now is a mixture between the Quake 2 and 3 source codes.
nothing like loading up gamespy and playing a round of Quake 2
by FragUPlenty October 1, 2006
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The best LAN game in the world. We play Action Quake 2 to pass time in Computer Science class while we are supposed to be doing our programs.
We$ton and Lotus had open heart surgery, compliments of Austin's knife.

Mr. G loses a vital chest organ thanks to will's 12-guage.

SMILEY_BOB complains about the n00b cannon while camping in a dark alley.
by Austin Hunt May 11, 2005
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Modification of Quake 2; precursor of the modern-day tactical realism shooter
by Anonymous May 20, 2003
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the best fucking game in the world. the source of what CS ripped off.
by Roy Peterson June 18, 2003
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