aka_pyro's definitions
The only decent reason to play on any of Sony's game systems. Sports games don't even count as games, for those of you who weren't in the know.
by aka_Pyro May 23, 2007
Get the Final Fantasy mug.In lieu of the gross oversimplification of this game provided above or below this definition, I would like to say that Final Fantasy XII, an RPG published by Square-Enix for the Sony Play Station 2, is brilliantly distinguishable from its 11+ predecessors in the Final Fantasy series by its high production values, extravagant voice acting, a plot line easily identifiable as a blatant rip-off of Star Wars yet so intricate that it's more than forgivable if you're a fan of the series.
Essentially, if you liked LucasArts' Star Wars Knights of the Old Republic series for Xbox and PC for its gameplay, then you will have nothing against FFXII's gameplay. If you liked Star Wars Episodes IV-VI for their creepy-cult-forming stories, then you will fall in love with FFXII, because 90% of what made up A New Hope great is there: the princess without a kingdom, the orphaned boy with an above-average destiny from the desert, his slightly less-important side-kick, the knight of an extinct order, the awesome pirate that men envy and women adore, and his tall, dark, and fuzzy sidekick who used to live in a realm of gigantic trees. Hell, S-E even threw in their own Cloud City, complete with a Lando-character! But he's white and has a funny accent.
Since I cannot respectably portray the plot of this game without spoiling it, I will just go to say that you will not finish this game in the time you can finish KotOR, which took approximately 40 hours, and FFXII has already eaten up 55 hours of my time, and I'm not even halfway through it.
If you played Final Fantasy X and thought the Sphere Grid was too linear in terms of character stat development, then you will probably enjoy FFXII's mode of development, the License Board, in which you have total control of your character's spell development, weapons and armor that he or she can equip, and even which 2 of the 12 total Espers in the game that they can summon.
If you played FFX and thought that the Overdrives were over the top, then you haven't mopped the floor with the faces of boss characters until you've made use of the Quickening system. In contrast to the other games in the series, where each character has a few unique, super powerful attacks that they are able to use one at a time after they've charged their gauge, FFXII gives each character 3 fully offensive attacks that can be CHAINED together with the Quickenings from two other party members for a powerful combo capable of felling bosses before they can lay a hand on you. But, there's a couple of caveats: one, the MP gauge, also known as your Mist Gauge, is shared by both your magic AND your Quickenings, and two, it's also your Summoning gauge. So, you can't summon a monster, perform magic powerful magic, and then unload some serious pain with a Mist Chain without using some ethers or elixirs (if you have only one Quickening unlocked, that is). But, on the plus side, each Quickening you acquire on the License board will give you 100% more Mist at your disposal, so technically, you CAN do all three MP related actions if you have acquired all 3 Quickenings for your character.
If you liked being able to set behaviors in the KotOR series for your party members, in FFXII, you can fully automate your characters that you aren't directly controlling through the use of fully customizable instructions for them to follow, called Gambits. Of course, due to the nature of the Gambits, it takes a bit of practice to remember to check and re-customize these gambits for each area you visit or each enemy you fight, because you don't want your characters to be sitting around casting Shell on each other when you're being ravaged by melee fighters, or sitting around casting any magic when you want to save their Mist Charges for Quickenings and Summons.
For full reviews of the game, try a site like GameSpy, or IGN.
Essentially, if you liked LucasArts' Star Wars Knights of the Old Republic series for Xbox and PC for its gameplay, then you will have nothing against FFXII's gameplay. If you liked Star Wars Episodes IV-VI for their creepy-cult-forming stories, then you will fall in love with FFXII, because 90% of what made up A New Hope great is there: the princess without a kingdom, the orphaned boy with an above-average destiny from the desert, his slightly less-important side-kick, the knight of an extinct order, the awesome pirate that men envy and women adore, and his tall, dark, and fuzzy sidekick who used to live in a realm of gigantic trees. Hell, S-E even threw in their own Cloud City, complete with a Lando-character! But he's white and has a funny accent.
Since I cannot respectably portray the plot of this game without spoiling it, I will just go to say that you will not finish this game in the time you can finish KotOR, which took approximately 40 hours, and FFXII has already eaten up 55 hours of my time, and I'm not even halfway through it.
If you played Final Fantasy X and thought the Sphere Grid was too linear in terms of character stat development, then you will probably enjoy FFXII's mode of development, the License Board, in which you have total control of your character's spell development, weapons and armor that he or she can equip, and even which 2 of the 12 total Espers in the game that they can summon.
If you played FFX and thought that the Overdrives were over the top, then you haven't mopped the floor with the faces of boss characters until you've made use of the Quickening system. In contrast to the other games in the series, where each character has a few unique, super powerful attacks that they are able to use one at a time after they've charged their gauge, FFXII gives each character 3 fully offensive attacks that can be CHAINED together with the Quickenings from two other party members for a powerful combo capable of felling bosses before they can lay a hand on you. But, there's a couple of caveats: one, the MP gauge, also known as your Mist Gauge, is shared by both your magic AND your Quickenings, and two, it's also your Summoning gauge. So, you can't summon a monster, perform magic powerful magic, and then unload some serious pain with a Mist Chain without using some ethers or elixirs (if you have only one Quickening unlocked, that is). But, on the plus side, each Quickening you acquire on the License board will give you 100% more Mist at your disposal, so technically, you CAN do all three MP related actions if you have acquired all 3 Quickenings for your character.
If you liked being able to set behaviors in the KotOR series for your party members, in FFXII, you can fully automate your characters that you aren't directly controlling through the use of fully customizable instructions for them to follow, called Gambits. Of course, due to the nature of the Gambits, it takes a bit of practice to remember to check and re-customize these gambits for each area you visit or each enemy you fight, because you don't want your characters to be sitting around casting Shell on each other when you're being ravaged by melee fighters, or sitting around casting any magic when you want to save their Mist Charges for Quickenings and Summons.
For full reviews of the game, try a site like GameSpy, or IGN.
Final Fantasy XII scored well according to many respected reviewers. I like it better than FFX, personally. Square-Enix has outdone themselves in this PS2 classic.
by aka_Pyro November 25, 2007
Get the Final Fantasy XII mug.An accurate word for the POS cranked out by Sony and filled with crappy sports games that are only bought by people who wouldn't know a decent game or system if it was dropped on their nads while they slept. Of course, there are a few games that are an exception to the rule, but they can be counted on both hands. Fuck, the only good games on the system are games that were cloned from tried and true methods of development and gameplay that evolved on better consoles. It is the reason I hate Square Enix, because they made addictive games on the PlayStation, forcing me to buy the damned system. I still think Final Fantasy VII could have been just as good on the N64.... *grumbles on and on about the system's flaws, gets bored, and goes and plays a fun game on his DS...
PeniStation 1, 2, and 3... collectively the biggest douche- and shovel-ware series Japan ever threw up.
by aka_Pyro May 6, 2007
Get the PeniStation mug.1. A humorous exclamation uttered whilst playing a game, and while playing, the game characters unintentionally do something suggestive, for example, when playing Star Wars Battlefront, and you use the crawl feature and make the character back up, causing them to crawl backwards with their ass in the air. At that point, it is prudent to say "Sexy Ass!" to provide comical relief.
by aka_Pyro May 27, 2007
Get the sexy ass mug.A great game; which is ironic, because during the months before its release, Nintendo's decision to develop a next-gen Metroid game as an FPS earned the hatred of millions of fanboys, and it was the running joke on every forum. Then when the game came out, they realized it was the best thing they had ever played.
Metroid Prime + GameCube = Joy
Metroid Prime 2 + GameCube = More Joy
Metroid Prime (Hunters) + DS = PWNAGE.
Metroid Prime 2 + GameCube = More Joy
Metroid Prime (Hunters) + DS = PWNAGE.
by aka_Pyro May 23, 2007
Get the Metroid Prime mug.One of the best units to play a no rush game (a game where you wait 5-20 mins before attacking, in contrast to all the little babyback n00bs who zerg the crap out of you early on) with in StarCraft on Battle.net, especially when used with Arbiters, the greatest free online gaming service that has been around for more than 10 years.
person1: dudes, i'm sending Arbiters to the last base, bring the Carriers, Guardians, and Battlecruisers to the warp point!
...30 seconds later: Opponent: HOLY MOTHER OF!--*player gets crap owned out of him...
...30 seconds later: Opponent: HOLY MOTHER OF!--*player gets crap owned out of him...
by aka_Pyro April 6, 2007
Get the Carrier mug.When a game company lucks out with smash hit game, and then proceeds to crank out worthless clones of the game, cleverly disguising them as "sequels." A prime example is CapCom's MegaMan BattleNetwork series for Game Boy Advance, which began as a launch title for the handheld in 2001, but quickly became an incredibly long "series" of games that are all essentially the same game. Of course, the same thing could be applied to Nintendo and Game Freak's popular Pokemon series for Game Boy, GBA, and the DS.
by aka_Pyro May 23, 2007
Get the the Megaman effect mug.