Bronet is when 2 bros or more get the same thought or they say something exactly the same at the same time. In other words it's when bros connect in another level.
Bro1: F*ck you
Bro2: F*ck you
Bro1: BRO we connected to the bronet we brobots
Bro2: BRO we so connected right now
The sudden urge to eat spaghetti, make puzzles or capture humans. Sometimes, it's all three.
Dude 1: Hey Brother, why don't you sit down and have some spaghetti!
Dude 2: Okay, but why is there a kid wrapped in Duct Tape?
Dude 1: I captured him! He is my prisoner!
Dude 2: Did you have a case of Bonetrousle again?
Dude 1: Yep.
Dude 2: Also, the kid escaped.
Dude 1: WHAAAT?!?!
Dude 2: That kid knows how to get out of a STICKY situation!
Dude 1: That pun was terrible!
Dude 2: C'mon! You're smiling.
Dude 1: I am and I hate it. I guess it's now time to set up my puzzles again.
Bronelson, is a noun that is used in place of the word “bro” or “dude”. It’s better than both, in fact, because of obvious reasons. It usually shows upmost respect and epicness.
Similar to “bronie” but more epic.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.