(verb) It means to relax. You say it to people to de-stress and unwind. It can be used interchangeably with "take a chill pill" or "take a load off" Or if a conversation is too heated and it needs to be cooled down, people will say "A/C!"
steve: WOAH! STFU! YOU'RE STUPID AND ARROGANT!
ben: NO, YOU'RE SUCH A BITCH FOR EVEN CARING!
mark: you guys, A/C. A/C.
ben: NO, YOU'RE SUCH A BITCH FOR EVEN CARING!
mark: you guys, A/C. A/C.
by Bonnie L June 12, 2010
A/C or "Appearance Cosmetic"
A group of 10 to 15 year old boys on Honda-Tech that aspire to own pink and orange Japanese economy cars and 48" chrome "spinna" rims. Additionally, there are also a disproportionately large group of 20-somethings that feel painting and applying decals and wings to a used Japanese car is quite possibly the best way to pick up a new "baby momma" after the old one has sold her body for crack.
A group of 10 to 15 year old boys on Honda-Tech that aspire to own pink and orange Japanese economy cars and 48" chrome "spinna" rims. Additionally, there are also a disproportionately large group of 20-somethings that feel painting and applying decals and wings to a used Japanese car is quite possibly the best way to pick up a new "baby momma" after the old one has sold her body for crack.
by Francis6758 January 30, 2007
by Wetop April 24, 2008
Abbreviation of Choice and Consequence, a feature associated with computer role playing games where the intent is to make player choices matter.
A given choice might prevent the player from experiencing a part of the game's story or world, or eventually lead to failure of a mission or quest. This is done with the intent of either increasing the simulation aspect of the game or its replayability (and, occasionally, both).
The term was allegedly coined by Obsidian Entertainment during the development of Alpha Protocol, although the feature itself was already present in older games, such as the original Fallout series or Planescape Torment (among others).
A given choice might prevent the player from experiencing a part of the game's story or world, or eventually lead to failure of a mission or quest. This is done with the intent of either increasing the simulation aspect of the game or its replayability (and, occasionally, both).
The term was allegedly coined by Obsidian Entertainment during the development of Alpha Protocol, although the feature itself was already present in older games, such as the original Fallout series or Planescape Torment (among others).
C&C #1: I chose to join FACTION A, so now FACTION B hates me and won't allow me to join them.
C&C #2: I decided not to help COMPANION1 with his personal quest, so he died in a cutscene in the final battle.
C&C #2: I decided not to help COMPANION1 with his personal quest, so he died in a cutscene in the final battle.
by kenoxite January 18, 2014
by Tre Latraj November 21, 2005
Command And Conquer.
It is a game as well as an action.
The game is a famous series in which you build up your forces and destroy the opposing team.
the action is when you and a group try to pwn the other group.
It is a game as well as an action.
The game is a famous series in which you build up your forces and destroy the opposing team.
the action is when you and a group try to pwn the other group.
by Nikko April 14, 2005
or also known as "triple c" or coricidin. not the best way to get high it contains 30 mg of dextromethorphan and 4 mg of chlorpheniramine maleate, but it has a extra active ingredient that can kill you if you overdose because if taken in large quantities the liver cannot break it down and causing poisening. so i recommend you dont trip out on the cordicidin. try Robitussin (15 mg) or a new one called Mucinex (30 mg)
"man i'm high off the c-c-c"
-"fuck that shit, that aint good do some tussin"
-OR-
"i'm trippin out on C-C-C...ahhhh my liver!!!"
-"fuck that shit, that aint good do some tussin"
-OR-
"i'm trippin out on C-C-C...ahhhh my liver!!!"
by Bumbleebee March 31, 2006