Term used when an especially difficult task (for example, beating a mindnumbingly difficult boss in a videogame) has been accomplished, usually after several tries and bouts of frustration.
by Photon October 06, 2003
by Photon September 21, 2003
by Photon October 06, 2003
A term used to characterize most bosses of the King of Fighters series (and other SNK fighting games).
It is characterized by
1. The characters having unusually high damage and priority in their moves.
2. Annoying, repetitive A.I. which reads the input of the opponent's moves in advance.
3. Can only be beaten with the use of stupid patterns (most of the time).
It is characterized by
1. The characters having unusually high damage and priority in their moves.
2. Annoying, repetitive A.I. which reads the input of the opponent's moves in advance.
3. Can only be beaten with the use of stupid patterns (most of the time).
by Photon October 06, 2003