The cause for all physchic abilities in the Warhammer 40000 universe. Also the cause for the forces of Chaos.
The warp is hard to describe, in that it is completely chaotic, yet to some a sole salvation. Psykers can communicate telepathically through it and some can use it as a sort of weapon, with physical effects. Some can rip a tear in the warp through which others may be sucked. Others can use the warp to enhance their own capabilities.
Through all these advantages though there are even more dangers. Chaotic beings and malicious daemons travel through the warp and can enter this realm through its wielder.
Psykers face a constant danger if not disciplined. The daemons can speak with these psykers and even persuade them to be possessed. The effects of possession are horrible and mutagenic, transforming the host into two beings in one body, one is constantly trying to take over all control and burst free of the conciousness of the host.
It was pure chaos, vomitted striaght out of the warp.
The warp spawn grew grotesquely from its host.
The beast had four arms, no five, i couldnt count them as they were constantly changing. The effects of the warp are terrible to behold, indeed.
The tabletop game developed by Games Workshop in which players compete with miniature armies set in the 41st millenium.
Players build up their armies from plastic boxed sets and make lists based on points value (ie a bunch of crappy guys or a few kick-butt ones).
Many unique types of units exist in each race of beings, and there are 9 unique races to chose from, each with their own flavor.
The game features the ability to either shoot apart the army from a distance or close in for some visceral close combat.
The universe is rather dark, where humanity worships one man called the Emperor. Other beliefs means heresy, another word for 'Death Sentence'.
Im getting together a W40k game tomorrow if you are interested.
Man your such a W40k geek!
I can't play W40k, its just way too expensive!