1.Program-to-Paper meaning printing.
2.Pay-to-Play consisting of games which require you to pay everytime you want to play, similar to PPV.
3.Peer-to-Peer This is the most accurate acronym. It consists of netwroks which do not interact thru servers and go directly from client to client, and is also known as FileSharing.
2.You will end up being bankrupt if you continue these P2P games.
3.I am planning to create a new P2P program to facilate the quick transfer of files from one user to another.
Users outnumber any MPAA, RIAA, anti piracy goons.
Fueled partly by the scene (no not the emo myspace camwhore shit...), P2P allows for one to download anything digital without annoying copy protection built in. Anything you can think of, someone, somewhere is sharing it. Sometimes one can get what they want before it even hits stores. P2P is an anti-piracy company's worst nightmare...
To MediaDefender: thanks for all the emails :P
P2P cannot be stopped. Even Dan Glickman said so.
1: Pay-to-play, games that charge monthly fees to play, or more often:
2: Peer-to-peer, the exact opposite; people on a network (usually a program like eMule or Kazaa over the internet) sharing computer files that are usually illegally cracked.
2: Hey, do you prefer eMule over Kazaa for your p2p needs?