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Monachopsis
n. the subtle but persistent feeling of being out of place, as maladapted to your surroundings as a seal on a beach.
Monachopsis —lumbering, clumsy, easily distracted, huddled in the company of other misfits, unable to recognize the ambient roar of your intended habitat, in which you’d be fluidly, brilliantly, effortlessly at home.
Monachopsis by Shrubatee June 29, 2015
Related Words
moshchonged
Adj to describe the state when one is stoned to the point of incomprehensibility - every statement is repeated 3 times over and one can no longer understand anything but the desire for more weed or large amounts of food/sleep. See definition 2 of F.U.B.A.R
moshchonged by -_emmy_- July 2, 2005
Mosschops
Originating from the EPIC border collie dog's name, owned by the Lord and Lady Parker of Leicestershire, England.
Mosschops is overly excitable, impossible to photograph, and tends to let out a small wee if he particularly likes you.
Mosschops is overly excitable, impossible to photograph, and tends to let out a small wee if he particularly likes you.
moschops
moschops by Gunnar Vagotis August 5, 2003
moschops
The placoderms are among the most ancient of fish, and, along with the Acanthodii, the only class of (gnathostomes) to become completely extinct. The name "placoderm" is from the Greek and means "tablet + skin", referring to the heavy armoured bony plates that completely covered the head and thorax of these curious prehistoric fish.
Bothriolepis. Late Devonian - worldwide. Length about 20 to 30 cm
With their armored head shield and trunk shield composed of overlapping bony plates, the placoderms appear at first glance extremely similar to the ostracoderms (armoured jawless fish). They are easily distinguished however by their paired fins and presence of jaws, an adaptation that gave them a tremendous advantage over their earlier jawless cousins, for it enabled them to bite solid food rather than simply suck up organic particles from the mud. Yet still these creatures were very primitive compared to other fish. The fourth pair of gill arches had not yet become supports for the jaws, and the backbone consisted of a notochord (an embryonic feature in higher vertebrates) that persisted throughout life and vertebra consisting only of Y-shaped spines above and below it. These were often cartilaginous, like the skeleton of sharks (Chondrichthyes), a group with which the Placoderms are considered to share a common ancestry. Placoderms also lacked teeth, but biting or grinding structures are often be found in the dermal bones lining their mouths. The head and trunk shields of most placoderms were articulated by bony joints, allowing the forward part of the skull to tilt up, increasing the gape and allowing them to take in larger food
Although the head and thorax were heavily armored with dermal (skin) bone, the rest of their bodies were quite vulnerable, covered with small bony scales or lacking even that. It is not clear what purpose this armour may have served. It has been suggested that it was a defense against the giant sea-scorpions that inhabited brackish water environments around this time. Another explanation is that it may have served as an exoskeleton and (as with arthropods and mollusks) a support for the external organs (in view of the very weak cartilaginous skeleton this may not be unlikely)
Placoderms evolved into a variety of ecomorphs (body types), including torpedo-shaped swimmers, flattened bottom-dwellers, and armoured box-like types. They included both carnivorous and detritivorous types. The pared fins and a heterocercal tail indicates they could swim quite efficiently when they wanted to, but the heavy armour would've weighed them down, and it is likely they spent much of their time sitting on the bottom..
Most placoderms were quite small, about 10 or 15 cm in length, but one specialized group of carnivorous types, Dinichthyidae included a few genera reached 4 to 9 meters in length, making them the largest animals of their time, and the most fearsome.
Although they first appeared during the early Silurian period, the placoderms did not become common or widespread until the Early Devonian, when they underwent an extraordinary evolutionary radiation. They soon came to dominate most brackish and near-shore ecosystems, and also spread to marine and freshwater environments. More than 250 genera are known in all, making them the most diverse and important of early vertebrates.
The placoderms were seemingly unaffected by the great Frasnian-Famennian mass extinction that rocked the late Devonian, yet all suddenly died out at the Devonian/Carboniferous boundary, without leaving any descendents
Bothriolepis. Late Devonian - worldwide. Length about 20 to 30 cm
With their armored head shield and trunk shield composed of overlapping bony plates, the placoderms appear at first glance extremely similar to the ostracoderms (armoured jawless fish). They are easily distinguished however by their paired fins and presence of jaws, an adaptation that gave them a tremendous advantage over their earlier jawless cousins, for it enabled them to bite solid food rather than simply suck up organic particles from the mud. Yet still these creatures were very primitive compared to other fish. The fourth pair of gill arches had not yet become supports for the jaws, and the backbone consisted of a notochord (an embryonic feature in higher vertebrates) that persisted throughout life and vertebra consisting only of Y-shaped spines above and below it. These were often cartilaginous, like the skeleton of sharks (Chondrichthyes), a group with which the Placoderms are considered to share a common ancestry. Placoderms also lacked teeth, but biting or grinding structures are often be found in the dermal bones lining their mouths. The head and trunk shields of most placoderms were articulated by bony joints, allowing the forward part of the skull to tilt up, increasing the gape and allowing them to take in larger food
Although the head and thorax were heavily armored with dermal (skin) bone, the rest of their bodies were quite vulnerable, covered with small bony scales or lacking even that. It is not clear what purpose this armour may have served. It has been suggested that it was a defense against the giant sea-scorpions that inhabited brackish water environments around this time. Another explanation is that it may have served as an exoskeleton and (as with arthropods and mollusks) a support for the external organs (in view of the very weak cartilaginous skeleton this may not be unlikely)
Placoderms evolved into a variety of ecomorphs (body types), including torpedo-shaped swimmers, flattened bottom-dwellers, and armoured box-like types. They included both carnivorous and detritivorous types. The pared fins and a heterocercal tail indicates they could swim quite efficiently when they wanted to, but the heavy armour would've weighed them down, and it is likely they spent much of their time sitting on the bottom..
Most placoderms were quite small, about 10 or 15 cm in length, but one specialized group of carnivorous types, Dinichthyidae included a few genera reached 4 to 9 meters in length, making them the largest animals of their time, and the most fearsome.
Although they first appeared during the early Silurian period, the placoderms did not become common or widespread until the Early Devonian, when they underwent an extraordinary evolutionary radiation. They soon came to dominate most brackish and near-shore ecosystems, and also spread to marine and freshwater environments. More than 250 genera are known in all, making them the most diverse and important of early vertebrates.
The placoderms were seemingly unaffected by the great Frasnian-Famennian mass extinction that rocked the late Devonian, yet all suddenly died out at the Devonian/Carboniferous boundary, without leaving any descendents
The ambitious Animal Crossing allows players to interact with a virtual village of animals who are doing something different every minute of every day. With Animal Crossing's 24-hour clock, the game's unique events can be in synch with real time -- as day turns to night in the real world, the sun will also begin to set in the game. Seasons will change and special events will occur in real time, too. The dynamic setup will have players coming back every day to carry out their daily routines, build relationships with villagers, celebrate special days, collect furnishings for their homes and just live life in an innovative experience that's a world of its own.
When you're playing Animal Crossing and link your GCN to the GBA, you'll be able to sail to a special island that appears only when you connect the two systems. Once you've finished scouring the island, you can sail back to the GCN game with all the unique goodies you've found on your voyage. Gamers will also be able to load their personalized character from the Memory Card onto a friend's Animal Crossing game and visit their pal's unique village.The ambitious Animal Crossing allows players to interact with a virtual village of animals who are doing something different every minute of every day. With Animal Crossing's 24-hour clock, the game's unique events can be in synch with real time -- as day turns to night in the real world, the sun will also begin to set in the game. Seasons will change and special events will occur in real time, too. The dynamic setup will have players coming back every day to carry out their daily routines, build relationships with villagers, celebrate special days, collect furnishings for their homes and just live life in an innovative experience that's a world of its own.
When you're playing Animal Crossing and link your GCN to the GBA, you'll be able to sail to a special island that appears only when you connect the two systems. Once you've finished scouring the island, you can sail back to the GCN game with all the unique goodies you've found on your voyage. Gamers will also be able to load their personalized character from the Memory Card onto a friend's Animal Crossing game and visit their pal's unique village.
When you're playing Animal Crossing and link your GCN to the GBA, you'll be able to sail to a special island that appears only when you connect the two systems. Once you've finished scouring the island, you can sail back to the GCN game with all the unique goodies you've found on your voyage. Gamers will also be able to load their personalized character from the Memory Card onto a friend's Animal Crossing game and visit their pal's unique village.The ambitious Animal Crossing allows players to interact with a virtual village of animals who are doing something different every minute of every day. With Animal Crossing's 24-hour clock, the game's unique events can be in synch with real time -- as day turns to night in the real world, the sun will also begin to set in the game. Seasons will change and special events will occur in real time, too. The dynamic setup will have players coming back every day to carry out their daily routines, build relationships with villagers, celebrate special days, collect furnishings for their homes and just live life in an innovative experience that's a world of its own.
When you're playing Animal Crossing and link your GCN to the GBA, you'll be able to sail to a special island that appears only when you connect the two systems. Once you've finished scouring the island, you can sail back to the GCN game with all the unique goodies you've found on your voyage. Gamers will also be able to load their personalized character from the Memory Card onto a friend's Animal Crossing game and visit their pal's unique village.
moschops by n word jim August 28, 2005
More from Urban Dictionary
Respectfully
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
After school, The Modells on Jamaica Ave was active. Respectfully.
Respectfully by john quan the first December 20, 2020
Word of the Day on September 26, 2026
You met me at a very Chinese time in my life
Dante: "I wish I could be Nigerian, but I can't because I'm Chinese. You met me at a very Chinese time in my life."
You met me at a very Chinese time in my life by Sus Chad September 21, 2026
Word of the Day on September 25, 2026
crunchy
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
Modified derivative of granola.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
Modified derivative of granola.
murderhobo
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
murderhobo by Loup&S September 9, 2021
Word of the Day on September 22, 2026