High Horse follows the same basic structure of regular horse except instead of a basketball court, you play in a small to medium sized room inside or outside. In addition to this, a small ball and a medium sized toy net suspended from the wall or roof with a backboard duct taped on and if you are interested then keep reading because here are the new rules that are guaranteed to provide countless hours of fun.
-The game follows the normal horse rotation.
-You are allowed one "Dancin' Dunk" (see terminology list)per game.
-No more than two consecutive dunks are allowed as a shot attempt
-All shots must be named (for instance, if you dunk it from the couch you can simply call it the "couch dunk")
-Some kind of inebriation is REQUIRED
-Anything and everything goes, shot-wise
-Everyone is allowed one of the following per game:
- "Picket fence"
"Dancin' Dunk" - Any dunk requiring an elaborate preparatory hustle, jig, dance, or any other unnecessarily long movements prior to the dunk.
"Five-Pointer"-Entails unintentionally getting the ball stuck over the goal. This automatically makes the intended shot, and the game progresses as though said shot was made. The "Five-Pointer" is invalid on a dunk attempt.
"Picket fence"- Everyone is allowed, one time per game, to leap in front of any opponent's shot at any time with their hands raised (Swatting does not count.) This can be attempted only once, and if successful, the opponent misses the shot.
"Redo"- Self-explanatory. You may redo one shot at any time during the game.