Any muffler with a wider exhaust port that allows for a louder sound. Typically found on cars owned by drivers who can't afford a real street-racing car but want to act like they have one.
Fartcans are installed on cars strictly to make noise to annoy other drivers.
An exhaust found on a typically shitty car owned by chavs, such as a Corsa B or a 2004 A3. They make a horrendous sound and make the driver look like a complete idiot.
Jon: Listen to the sound of this bad boy, just stuck it on my new Corsa B
Dom: That's fucking class that g, everybody is gonna be well jealous init
Dave: That fartcan sounds shite
Oversize "performance" exhaust found on underpowered import "rice" cars. Generally reduces performance and makes the car sound like it's farting, or like a lawnmower.
A large bore, straight through muffler generally found on four cylinder cars. Usually meant as an insult towards modified import cars, usually said by mullet-wagon (Mustang, Camaro, etc.) owners.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.