(1) To limit, temper, or withhold the expression of one's thought or opinion because of fear that one will be ridiculed or humiliated for expressing it by others around them. (2) The act of limiting, silencing, or prohibiting the expression of anohter person's thoughts or opinions by ridiculing or humiliating them.
(1). Bob had to aculture his support for the New York Yankees when he moved to Boston. (2) As a child of blue-collar parents, Tom inherently supported tariffs and quotas in trade policy, but he acultured those views at his meeting with the economists, who all treated protectionism as though it was some oddball religious cult. (3). Bob's Boston co-workers would always aculture Bob's comments supporting the New York Yankees, so it seemed as if everyone in the office was a fan of the Boston Red Sox. (4). Sally was a devout Christian fundamentlst, but she had to aculture her views on Divine Creationism while writing her paper about Charles Darwin's On the Origin of Species.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.