Originates from Blizzard's game Starcraft where zerg were one of 3 playable races, aliens like appeareance, zerg were characterized by using large numbers of weak units to swarm the enemy, also another charasteristic of zerg were that everything was organic, ie, zerg didnt used machines or any artifacts, they would mutate their own buildings from special kind of larvae and advanced units were created by mutating basic ones. Units were cheap to make and it was possible to make extreme numbers in short period of time.
Nowadays term zerg is used in mmo games to describe force consisted of large group of lower level players (often with only basic equipment) who use numbers rather then strategy to defeat the enemy, therefore requiring no skill. This tactics is commonly known as zerging
Last nite we bitchslaped Rifter the overmind
and his zerg again.
Originally a playable race of characters in the online Video game “StarCraft”; this term is now commonly used by the online gaming community.
To assure ones victory using overwhelming numbers.
To greatly outnumber the enemy, and swarm them.
To trivialize en encounter using mass numbers of allies rather then skill
Everyone target the boss, and zerg it.
That guild zerged us.
Those guys are a bunch of zerglings.
Zerg as a verb is often used in conjunction with rush. The original use of the wort zerg was actually a specific tactic in the game of Starcraft to provide an early checkmate to an otherwise very balanced game of real time strategy. It involved finding the enemy early, and sendign as many of the basic Zergling units into your enemies base. The enemy would usually be able to beat off the first few waves of the lightly powered units, but at a cost to production. Since the person playing the Zerg race would commit almost all of thier resources to building the zerglings rather than upgrading buildings and technology they would slowly be able to wear down the production of the enemy until they could no longer generate enough of an income to fund the war. It is a tricky gambit because by putting all of your resources toward war early if the enemy is able to somehow form a defense you will find yourself at a serious disadvantage mid game. If a player on the opposing team knows that a zerg rush is coming or strongly suspects it they will build a defensive structure in their base. When I played Starcraft we usually had a no-zerg rule because it made the games less fun. Either the zerg rusher won in the first few minutes, or the person who deflected the zerg rush would win shortly after. By imposing a ten minute non-expansion peace treaty some of the best epic battles were fought.
In MMORPG's a popular way to beat a battle is by using overwhelming numbers, and the term ...
Overwhelming an enemy with numbers - going for quantity instead of quality, by rushing your opponent with hundreds of millions of players that have little skill.
"Oh noes! Flowers of Happiness have zerged us once again! Luckily we can fend them all off using a couple of skilled players."
To out number and swarm the opposing team.
StarCraft- Team Zerg
Imperial Order- World of Warcraft Sargeras
To rush the enemy in usually RTS (real time strategy) games such as, Warcraft 3, Starcraft, World in Conflict, and sometimes World of Warcraft during a battleground.
Boy 1: Let's zerg them and go straight to their base!
To make oneself at home in a friend's place and lay waste there.
Originally from the game Starcraft where Zerg are an alien playable race who tend to expand through the map using their creep.
Mathieu : Man remember that LAN in Cyril's place ?
Yannick : Hell yeah we totally Zerged the place in a minute !
Mathieu : That was before pooping a creep tumor in his bedroom !