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Zerg as a verb is often used in conjunction with rush. The original use of the wort zerg was actually a specific tactic in the game of Starcraft to provide an early checkmate to an otherwise very balanced game of real time strategy. It involved finding the enemy early, and sendign as many of the basic Zergling units into your enemies base. The enemy would usually be able to beat off the first few waves of the lightly powered units, but at a cost to production. Since the person playing the Zerg race would commit almost all of thier resources to building the zerglings rather than upgrading buildings and technology they would slowly be able to wear down the production of the enemy until they could no longer generate enough of an income to fund the war. It is a tricky gambit because by putting all of your resources toward war early if the enemy is able to somehow form a defense you will find yourself at a serious disadvantage mid game. If a player on the opposing team knows that a zerg rush is coming or strongly suspects it they will build a defensive structure in their base. When I played Starcraft we usually had a no-zerg rule because it made the games less fun. Either the zerg rusher won in the first few minutes, or the person who deflected the zerg rush would win shortly after. By imposing a ten minute non-expansion peace treaty some of the best epic battles were fought.
In MMORPG's a popular way to beat a battle is by using overwhelming numbers, and the term ...
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