Last time I played Space Station 13 I built a 100 Megawatt engine. It blew up 10 seconds later.
by UpSyndrom October 11, 2018
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Your objective: Survive on the most dangerous space station-sci fi simulator. What is your biggest enemy there? Xenomorphs? Space Dragons? The AI? Clowns? ADMEMES? No...it is literally every fucking player (autist). Go and do your job, which will last from an hour in a place like virologist (if you do not instantly set loose corrupted blood v.2 and get beaten into a bloody pulp by everyone until they cough out their lungs), to several minutes like security (get beaten up by the clown), scientist (get beaten up by security), clown (get beaten up by everyone) or medbay worker (get your department blown up in 5-10 minutes). Aside these there also are antagonists. They can be lame and undefeatable (like a halfway intelligent scientist making spiders or a botanist planting kudzu in arrivals), to fun for some time and rather challenging (a chad wizard or a nightmare roaming the station) to epic battles destroying half the station but needing every ressource usable (like a xenomorph attack with an epic ripley-queen duel or cargo-revolutionaries against sec and sci). Due to the incompetence, enorm tryharding or complete randomness (e.g. setting the AI back to normal, deleting catpeople out of the list of humanoid beings and starting another great weeb purge) of many players, the gods who created this game invented the function, that the players decide when a station is ready to be left and marooning half the loyal nantotrasen workers on the biohazardous wreck in the process.
"Space Station 13, a marvellous, unique and incredibly shitty game, 10/10 don't play it"

- A literal god
by YeetForHarambe January 21, 2021
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