A trashy whiteXanax fiend. Typically depends on Xanax for all day to day activities. Over time a “rustbucket” slowly undergoes mental retardation as a result of his addictions. Also see: bartard
An older-model car that has not been maintained well,once used to describe late 50s-early 70s cars with tailfins but now can also be applied to 80s cars.Rustbuckets typically belong to people who,though they often have the means to get a newer car,are holding onto the past with both hands(see Dead Elvis).The back of a rustbucket tends to drag the ground,the exhaust pipes belch black fog,the seats spill stuffing and the air conditioner seldom works.
"Get a load of that old rustbucket,it hansn't seen a fresh coat of paint since Nixon was Prez!"
A sex move that involves taking an exhaust pipe from a 1989 Nissan truck, particularly with a lot of rust on it, inserting it into your partner's asshole, and pouring antifreeze through the pipe into the person's asshole.
Guy 1: I'm gonna get laid by this country girl obsessed with automotive vehicles tonight.
Guy 2: Nice one! You should give her the good ol' rustbucket thunderfuck.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.