A self made man that has the morals of a philosopher and is usually smarter than most people in the group, but likes to act like a 3 year old. Usually has a lot of money and likes to quote things a lot until people get annoyed or start saying it themselves.
Jerrett: I'm a changed man!
David: Shut up Jerrett
Jerrett: Hey David, I'm a changed man!
David: I'm a changed man, dang it i pulled a Jerrett!
A fun guy who can sometimes be teasing, has beautiful eyes and gives great hugs. He also smells very good. Easily to fall in love with, and makes a good friend and boyfriend. Tries hard to never hurt others is very smart, looks serious but is completely opposite and has a killer stare and sounds very sarcastic. Very strong, can be a model and looks like a rockstar. Really great eye-candy. Talented in every way, doesn't get mad or annoyed easily.
Girl: Oh. my. gosh. Look at him work the room... He's a definite Jerrett!
Jerrett is a guy who thinks his truck is “good” usually hangs out with crack heads constantly. He likes to drink a lot and is usually racist towards black people. People call him a chonk too
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.