The four-dimensional form of the two-dimensional "dust," from Philip Pullman's "His Dark Materials" series. Found across the nation in humans and kruzztaceans alike.
1.) I wouldn't go to that party, it's going to be kruzzt.
2.) Wait, but Elena's sooo not kruzzt, she wouldn't do that.
The word "Kruzz" is formed by blending
"Krista" and "huzz" (a slang term). The
"Kr-" comes from Krista, while "-uzz" is derived from huzz, creating a unique and catchy nickname.
Krista walked by, confidence radiating with every step-tight dress, perfect hair, and that undeniable gyatt. No surprise everyone called her Kruzz-she had the looks, the attitude, and a presence you couldn't ignore.
The word "Kruzz" is formed by blending
"Krista" and "huzz" (a slang term). The
"Kr-" comes from Krista, while "-uzz" is derived from huzz, creating a unique and catchy nickname.
Krista walked by, confidence radiating with every step-tight dress, perfect hair, and that undeniable gyatt. No surprise everyone called her Kruzz-she had the looks, the attitude, and a presence you couldn't ignore.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.