(v.) Ghost Capturing, or ghostcapping, is the act of capturing or denying an objective which isn't currently occupied or patrolled by the enemy team, allowing a swift, strategic, and conflict-free advantage. Common tactic used in team-based shooters such as Battlefield and Planetside, seen as the larger-scale brethren to the (in)famous Ninja Defuse.
Planetside 2:

NC Player 1: Dude, let's squad up and ghostcap the smaller Vanu facilities, those MAX spamming bastards won't see it coming!

NC Player 2: We're gonna have to do it later tonight, we'll rob them blind while they sleep like infants!

Battlefield:

MEC Player: C4 the bridge! they're bring in APCs!

US Player: Dammit, they blew up the bridge! Squad, let's cross by river and ghostcap the empty bases!
by xIDJKingIx August 7, 2013
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A terminology used in video games that use timed objectives. It refers to the countdown-process of an objective which contributes towards the victory of one team without this team defending it.

Usually a player has to flip an objective (by standing nearby or activating it) which then triggers a countdown. If the player then decides to leave the objective the countdown of the objective is considered a ghostcap because no player is present to either flip the objective back or to defend it.

In Planetside specifically it is refereed to a base that is ticking down towards being captured without any players being present.
While looking at the map it seems a base is being captured by a ghost because the player can see it is completely empty.

It is considered as griefing because the defenders need to make the effort to visit the base to flip the point back.
Platoon Leader: Damn they are ghostcapping that base again.
by KyleKardan April 9, 2017
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