Used as an exclamation. Can be used in suprise, or in excitement. Is usually used when referring to something happening to someone else, as in a put-down.
From the phrase "Oh Bust!" which was used when one party would verbally bust on another and the bystander would say "Oh Bust". It has morphed from "Oh Bust" to "Oh Bus" to "Bus" to "Busticle", or "Oh Busticle".
Jeff (speaking to Mike): Why dont you answer your phone, you are lazy as Sanders.
1) Noun: Any one of four men indigenous to Cincinnati, Ohio, and engaging in rampant acts of musical and comic expression. Common characteristics of a busticle include fresh clouds of sweet smoke, reggae sensibility, as well as a taste for break beats and distorted guitar.
2) Adjective/Noun: A word used to describe any emotion, feeling, place, bodypart, object or action, that may be otherwise difficult to name or describe.
1) Alex always tried extremely hard, but was never able to master the technique or rhythm required to become a Busticle.
2) "I don't know what my problem is," stated Jon, "I must have eaten a busticle."
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.