A state of mind, or inner peace, where everything becomes clear and works perfectly without interruption. But at the same time, causes havok with others.
When someone keeps talking to you and keeps bringing up new topics when you want to leave, usually a one-sided conversation.
The person talking to you is preventing you from taking any action.
A device that can lock in place using a special spring and lock mechanism. It is mostly known for "Springlock suits", which is a suit that is featured in the famous game franchise, Five Nights at Freddy's. The suit has two modes, animatronic mode and well, suit mode. During animatronic mode, the suit is basically a metal endoskeleton with the costume of any animal on it. During suit mode, the springlocks will hold the endoskeleton out, so depending on the springlock's durability, you can safely put the suit on.
Well a Springlock is, put simply, a device that can lock in place using a specialspring and lock mechanism. These devices actually exist in real life. Springlocks can be used to firmly hold various things back in a certain position.
noun. a lock that fastens automatically by a spring.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.