A person who habitually talks about themselves and never asks about the other person's life in conversations. This same individual could have other narcissistic tendencies that continually inflate their ego.
I just had dinner with a co-worker who bogarted the conversation for an entire two hours...she was a total narker!
One who's face goes from lip straight to neck, completely skipping the desirable chin. These people are heartless soulstealers who inhabit the dumps of society... Only with the addition of a chin could a lip-necker ever become a true member of the upper crust.
Tyler: "Jeff! Look out! There's a lip-necker to your immediate left!"
Jeff: "Whew! Thanks for the warning man, that was a close one."
Jeff: "I want u to meet my friend Barbara"
Tyler: " WTF man, that bitch was a total lip-necker! I almost lost my reputation and my lunch!"
Slang commonly used on the Eastern Shore of Maryland to describe a tourist or someone who is not from that area. comes form the practice of using chicken necks as crab bait.
these god damned chicken neckers always turn 50/301 into a parking lot during weekends in July.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.