A person (usually female) who plays down the fact that they are wearing a fitbit, while simultaneously showing it off to everyone within hearing range of their upper-middle classvoice.
Mindy: Hey Danae, is that a fitbit?
Danae: Oh, yes it is... It cost me $300 and it's the latest model, AGAIN, but I just use it to monitor my sleep patterns.
Mindy: Oh, Ok.
Danae: Ughh OMG, I'm at 6500 steps and Tabatha is at 8000. Now I will have to speed walk around Whole Foods in my yoga pants, just to get to my calorie target.
Mindy: Oh, Danae. You are such a fitbitch.
A term used to describe soldiers in Iraq that rarely if ever leave the relative safety of the Forward Operating Base (FOB). This is a perjoritive term used by soldiers that spend a lot of time outside the wire beaing shot at and dodging road-side bombs, for those soldiers that live a safer and more comfortable life.
The damn fobbits all seem to be getting the new armor before we do, and they don't even need it.
"FUFB!" A chalk message on my platoons vehicles that loosely translates to "F#@k yoU FoBbits!
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.