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Age of Civilizations II AI 

The dumbest thing known to mankind
Person 1: Poland Always invades Ukraine in AoC2! Person 2: Yea the Age of Civilizations II AI is dumb.

early river valley civilizations

A people that flourish near a river valley
The Indus people flourished by a river valley and many other tribes did so as well these are call early river valley civilizations

Hydraulic Civilizations 

Water bieng an essential ingredient to life, and the flowin of water is nedded to develope a civilization. Not only to for drinking buy to flood away human waste. developed By the Egyptians off the Great River Nile which originates from Uganda and passed though Sudan and Ethopia before spilling out 2000 miles into the Mediteranean.
Hydraulic Civilizations are what created the flow of life.
"There is but little rain in Assyria. It it this which nourishes the roots of the corn; but it is irriagation that ripens the crop and brings grain to the fullness: it is not as in Egypt, where the river itself rises and floods the fields: in assyria they are waterd by hand and swinging beams. For the whole land of babylon, like Egypt is curt across by canals...There are no niether in the rest of Egypt, nor in the whole world, who gain from the soil with so little labour; they have not the toil of breaking up the land with the plough, nore hoeing...the river rises of itself, the water in the fields, and then sinks back again; thereupon each man sows his field sends swine into it to tread down the seed, and waits fr the harvest..." ~Dan MacGalvray

Hydraulic Civilizations 

Water bieng an essential ingredient to life, and the flowin of water is nedded to develope a civilization. Not only to for drinking buy to flood away human waste. developed By the Egyptians off the Great River Nile which originates from Uganda and passed though Sudan and Ethopia before spilling out 2000 miles into the Mediteranean.
Hydraulic Civilizations are what created the flow of life.
"There is but little rain in Assyria. It it this which nourishes the roots of the corn; but it is irriagation that ripens the crop and brings grain to the fullness: it is not as in Egypt, where the river itself rises and floods the fields: in assyria they are waterd by hand and swinging beams. For the whole land of babylon, like Egypt is curt across by canals...There are no niether in the rest of Egypt, nor in the whole world, who gain from the soil with so little labour; they have not the toil of breaking up the land with the plough, nore hoeing...the river rises of itself, the water in the fields, and then sinks back again; thereupon each man sows his field sends swine into it to tread down the seed, and waits fr the harvest..." ~Dan MacGalvray

Kardashev Type 0.0 Minimal Civilizations

A civilization that utilizes the energy equivalent of its planet's available resources but in a crude, uncontrolled, and unsustainable manner—typically, humanity in the 20th and 21st centuries. We tap fossil fuels (ancient planetary energy), nuclear fission, and a fraction of incoming sunlight, but are plagued by waste, pollution, and geopolitical conflict over these resources. We have planetary-scale effects but not planetary-scale control or wisdom.
Kardashev Type 0.0 Minimal Civilizations *Example: Present-day Earth is the canonical Type 0.0 civilization. We use ~20 Terawatts of energy, can alter our climate (accidentally), and have a global communications network, but we are still fundamentally bound to chemical rockets, vulnerable to extinction-level asteroids, and fighting over the last drops of oil.*

Kardashev Type 1.0 Planetary Civilizations

A civilization that has achieved complete mastery over all the energy resources of its home planet. This means harnessing all incoming solar radiation, geothermal heat, tidal forces, and atmospheric processes, effectively controlling the global climate and weather. Energy is abundant, post-scarcity begins, and the civilization becomes a unified, planetary entity, likely with a single government or no government at all.
Kardashev Type 1.0 Planetary Civilizations Example: A Type 1.0 civilization on Earth would have vast orbital solar arrays, geothermal taps into the mantle, weather control to prevent disasters, and cities powered by ambient energy harvesting. Think Star Trek's Earth: no poverty, climate is managed, and all energy needs are met cleanly.