Top Definition
A 16-bit console released by NEC Corporation in 1990 that sold 10 million worldwide. It sold better than 32-bit 3DO Interactive Multiplayer (10 million), and 16-bit Neo Geo and 32-bit Atari Jaguar (250,000). It sold only 2.5 million in USA and is an entry level collector's item. The best selling game was Bonk's Adventure which spawned 2 sequels and weren't great. The good games on the system were all SHMUPs like Blazing Lasers, and R-Type. The reason why it looked inferior to Sega Genesis was the 8-bit CPU. It was the first console to use CD format in 1991. CD games include WonderBoy III (platformer), Ys I and II (JRPG) and Street Fighter. Legendary Axe 1/2 were an Alter Beast clones. Neutopia I/II were Zelda NES clones.

* CPU: 8-bit Zilog Z80A
o 3.546893 MHz for PAL/SECAM, 3.579545 MHz for NTSC
* Graphics: VDP (Video Display Processor) derived from Texas Instruments TMS9918
o Up to 32 simultaneous colors available (one 16-color palette for sprites or background, an additional 16-color palette for background only) from a palette of 64 (can also show 64 simultaneous colors using programming tricks)
o Screen resolutions 256×192 and 256×224. PAL/SECAM also supports 256×240
o 8×8 pixel characters, max 463 (due to VRAM space limitation)
o 8×8 or 8×16 pixel sprites, max 64
o Horizontal, vertical, and partial screen scrolling
* Sound (PSG): Texas Instruments SN76489
o 4 channel mono sound (3 Square Waves, 1 White Noise)
o 3 tone generators, 10 octaves each, 1 white noise generator
* Sound (FM): Yamaha YM2413
o mono FM synthesis
o switchable between 9 tone channels or 6 tone channels + 5 percussion channels
o Included as built-in "accessory" with Japanese Master System (1987)
o supported by certain games only
* Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB), depending on built-in game
* Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges
* Video RAM: 128 kbit (16 KB)
* Game Card slot (not available in the Master System II)
* Game Cartridge slot (not included on newer Brazilian models, as these have built-in games)
o Japanese and South Korean consoles use vertical shaped 44-pin cartridges, the same shape as SG-1000 and Mark II
o All other consoles use 50-pin cartridges6 with a horizontal shape
o The difference in cartridge style is a form of regional lockout
* Expansion slot
o Unused, pinout compatible with 50-pin cartridges (but opposite gender) in all regions

The successor was the 32-bit PC-FX and had a ton of adult hentai and anime dating sims on it. Things American culture aren't supposed to like.
Gamer 1: Remember Blazing Lasers on Turbografx 16?
Gamer 2: Yeah, I remember the reason gamers didn't buy it, because it was back at the beginning when every Japanese manufacture thought they could make a videogame console and succeed in America (ie: Neo-Videogame Crash of 1984).
by HELLADS January 09, 2009
Free Daily Email

Type your email address below to get our free Urban Word of the Day every morning!

Emails are sent from We'll never spam you.