sarah dunlops are usually short gremlin looking creatures. They have big foreheads, and are very full of themselves. sarah dunlops usually wear glasses to make themselves look smart. They try to sneak themselves in every conversations and make people throw up.
A: "who is that girl with a big wrinkly forehead?"
B:"Oh, that must be sarah dunlop! Theyre so snobby and disgusting!"
A: "YOU'RE DATING SARAH DUNLOP??!!"
B:"oh no! i rather kms!"
An oversized belly, girth, fat pouch, that extends forward from ones torso, may extend, droop over the beltline.
frontal dunlop: usually found on an obese male or female. They have trouble standing erect, may have lower back pain while walking. Easily identified by the two liter size mug full of pop and a jelly donut.
To perpetrate and then subsequently bask in the glory of another's fall from grace and ultimate demise.
C-dawg : Hey Johny, great job enabling us all on that new technology bro, you really worked hard on building up your brand.
R-dad : Bro did you just see that post to Tess? WTF?!
C-dawg : That's whack. You just got Dunlopped.
Johny : Awww shiieeeee
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.